Link: http://www.savefile.com/files.php?fid=5154366
Now some screenshots





Note: Due to the massive amount of units on this map (I think) the only person I know who downloaded it encountered crashing soon after they spawned. Please tell me how it goes
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Thats because this was designed for CW and I just don't know how to remove GCW. It's CW that has Uber Mode, 2 ATTEs, 2 LAATs, 2 Strike Bombers, 3 Fightertanks, 2 Spider droids, 4 hailfire droids and 2 Staps.^Destroyer^ wrote:Same, 5 sec after i spawned bam back on desktop.
~EDIT~: Odd, GCW seems to work fine for me.
^Destroyer^













That's mostly because this map was never intended for GCW, I just don't know how to get rid of that mode. However, for the purposes of map exploration I think I'll leave it there until I get out a final version where CW hopefully works for you (do you see any reason why it would work fine for me but cause everyone else to have crashes?)PvtParts wrote:Great map. Better than I expected. I also must contradict the person above me, I think the GCW is perfect with no vehicles...but I never got to play CW cause it crashed.
Its fun. For the GCW (I have nothing to say on the CWs, because I could never play) I would add about 15 to 20 more units on field. It seemed a little empty. Also, the planning is a bit off, and the rebel units rarely leave their base, likewise the stormies almost never enter the rebels base.

I'll try that. And it's CW that I want to keep, not GCWPvtParts wrote:Memory pools for the most part (such as soldieranimation) are not necessary, as they are automatically done. But it helps to remove them simply to clear the clutter of the log.
So you would add an entry below the other memory pools that is similar
SetMemoryPoolSize("SoldierAnimation", 1029) or whatever. Dont copy that, thats off memory. Look in the lua and copy other memory pools.
About the chunks, its not saying it cant find chunks from explosions, its saying it cant find a chunk as in a peice of data I think. So your missing something. Its not being loaded i believe, and it needs to be.
As for why its not working, maybe you have data leftover from an older munge that completes it. Perhaps cut the mod folder from your addon directory and paste it on your desktop (so you have a working map to go back to) and then clean and munge. See if it works then.
To remove a mode, go into the addme folder, open the addme.lua and remove mod_g, era_g and AddDownloadableContent(XXX_g, 4) or whatever the alike lines are. You get the picture.
I must reiterate that this map was great, and well worth the wait. Fix up the ai pathing, the bugs i mentioned, and probably just scratch the CW version since you dont really want it, and maybe toss some more units in GCW. Then I think this map will basically be good for a next-level release.

Well, seems following those instruction did indeed create a problem for me too. The thing is, though, why do I need data about the republic side in my map: I'm not customizing anything. And how would I go about adding the missing data?PvtParts wrote:Memory pools for the most part (such as soldieranimation) are not necessary, as they are automatically done. But it helps to remove them simply to clear the clutter of the log.
So you would add an entry below the other memory pools that is similar
SetMemoryPoolSize("SoldierAnimation", 1029) or whatever. Dont copy that, thats off memory. Look in the lua and copy other memory pools.
About the chunks, its not saying it cant find chunks from explosions, its saying it cant find a chunk as in a peice of data I think. So your missing something. Its not being loaded i believe, and it needs to be.
As for why its not working, maybe you have data leftover from an older munge that completes it. Perhaps cut the mod folder from your addon directory and paste it on your desktop (so you have a working map to go back to) and then clean and munge. See if it works then.