Code: Select all
Effect("Water")
{
// general parameters
PatchDivisions(4,4);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas1_water.tga");
LODDecimation(1);
Velocity(0.01, 0.01);
FarSceneRange(1500);
RefractionColor(45, 53, 74, 255);
ReflectionColor(191,191,191,191);
UnderwaterColor(32, 40, 32, 188);
FresnelMinMax(0.2,0.6);
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(3.0, 3.0);
SpecularMaskScrollSpeed(0.0,0.0);
}
}
Effect("Blur")
{
Enable(1);
Mode(1)
ConstantBlend(0.3)
DownSizeFactor(0.2500)
}
Code: Select all
ucft
{
REQN
{
"config"
}
REQN
{
"class"
}
REQN
{
"texture"
"IsRuin_map"
}
REQN
{
"texture"
"platform=pc"
"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"
"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"
"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"
}
REQN
{
"path"
"IsRuin"
}
REQN
{
"congraph"
"IsRuin"
}
REQN
{
"envfx"
-- "IsRuin"
}
REQN
{
"world"
"IsRuin"
}
REQN
{
"prop"
-- "IsRuin"
}
REQN
{
"boundary"
"IsRuin"
}
REQN
{
"config"
-- "flyerspray"
-- "walkerstomp"
-- "hailfire_wake"
-- "dustwake"
}
}

