Blocky Laser Textures after "dc:" addtion in lua [Solved]
Posted: Tue Aug 13, 2013 11:33 am
Hey guys maybe someone here can assist me with this problem. Well generally im working on a GCW era mode that use modified version of the rebels and empire. Ive been working on it over the summer and I really didn't experience all that many problems. So far only the rebel side had been modified with classes, weapons and effects. The rebel side was nearing completion and I wanted to start doing modifications to the empire side. This is where it gets a little weird, so I went ahead and added a "dc:" to the empire line in my test map cor1g_con.lua
and made it this
and repeated the process to main lua RVPg_con.lua
and made it this
After that it made my effects blockey which is really weird. I take the dc: out of the imps and everything works fine again when re-munged. This has been tested several times and the same thing seems to happen. I went ahead and asked a few other modders before I posted this and they told me they are not sure why this happens and that it is odd that it would. These have been the only changes I made to it, it uses the stock ingame.req file which has worked for the custom effects on the rebels pretty good so I really don't think that is the problem especially since I didn't make any changes to it.
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After that it made my effects blockey which is really weird. I take the dc: out of the imps and everything works fine again when re-munged. This has been tested several times and the same thing seems to happen. I went ahead and asked a few other modders before I posted this and they told me they are not sure why this happens and that it is odd that it would. These have been the only changes I made to it, it uses the stock ingame.req file which has worked for the custom effects on the rebels pretty good so I really don't think that is the problem especially since I didn't make any changes to it.