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Objects Not Appearing
Posted: Mon Nov 27, 2006 4:34 pm
by Smithy
I try to place tantive objects (halls, doors) in my map and they do not appear when I play my level. I copied the msh. and odf. files to their proper folders under my map's Common folder; these objects are the only thing I have placed in the map. Any reason why they may not be showing up?
Posted: Mon Nov 27, 2006 4:44 pm
by Elmo
you place them in your map's ABC folder next to world1 not in your common folder

Posted: Mon Nov 27, 2006 4:46 pm
by Smithy
Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
Posted: Mon Nov 27, 2006 4:49 pm
by Elmo
Then you go inot ZE click object. Find your odf file place them in the ZE munge then voila!
Posted: Mon Nov 27, 2006 4:50 pm
by Elmo
Smithy wrote:Bugger, that's a great reason, I'll try that now thanks.
EDIT: Erm, I don't see any folder next to my world1, should I creat one?
Copy the odf folder from the Tantive one in the assets folder
(sry for double post)
Posted: Mon Nov 27, 2006 4:53 pm
by Smithy
Where do I put the copy? Just next to my world1, not in any folder next to my world1?
Posted: Mon Nov 27, 2006 4:58 pm
by Elmo
in the same folder the world1 folder is

Posted: Mon Nov 27, 2006 4:59 pm
by Smithy
Ok, thanks so much, this was driving me nuts.

EDIT: I loaded the map and it crashed lol. I placed the msh. and odf. files next to world1, don't know why this would happen.
Posted: Mon Nov 27, 2006 5:04 pm
by Elmo
did you place the objects in the ZE?
Posted: Mon Nov 27, 2006 5:06 pm
by Smithy
By browsing to them from the object menu? Yes.
Posted: Mon Nov 27, 2006 5:11 pm
by Elmo
I don't know then

sry
did you get any errors when you munged?
Posted: Mon Nov 27, 2006 5:18 pm
by authraw
You need to put the files in folders called "odf" and "msh" here:
Of course, PGM should be whatever your map is called.

Posted: Mon Nov 27, 2006 5:25 pm
by Elmo
I believe he already did that.

Posted: Mon Nov 27, 2006 5:29 pm
by Smithy
@Elmo: No errors when munged.
I'll try putting them there, thanks.
Posted: Mon Nov 27, 2006 5:31 pm
by authraw
Oh. You said the map was crashing? In the BF2_modtools folder you should find an exe called BF2Modtools.exe. Move it to your Battlefront II/Gamedata directory (inside the game itself) and run it. Let your map crash, and open the Bfront2.log file. Post any messages marked "Severity 3" here.
Posted: Mon Nov 27, 2006 5:56 pm
by Smithy
Is the mod tools exe the helmet icon? And I place into the gamedata folder? Sorry, I'm confused a lil.
Posted: Mon Nov 27, 2006 6:38 pm
by Elmo
yes
