CORUSCANT:MILITARY BASE

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11of3

CORUSCANT:MILITARY BASE

Post by 11of3 »

I am working on a map set at a military base on Coruscant,set just before the start of E3.I really want to rescale the republic landers and the trade fed landers,but everything I try sems to fail.Could somebody please give me a step by step guide.Here are a couple of screenshots of the map so far.
http://img.photobucket.com/albums/v631/jedims/CM1.jpg
http://img.photobucket.com/albums/v631/jedims/CM2.jpg
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RE: CORUSCANT:MILITARY BASE

Post by Qdin »

hmm... looks good :D

I'd wish I could help ya

but that REP Lander, what size do you then want it to have? - since you want to re-scale it
DeadEdJ

Post by DeadEdJ »

Those tower blocks in the second pic, not the "mall"s either side, but the ones in the middle; where did u get them from, or did u make them?

In answer to ur question about scaling, in the odf u put under geometry name:
GeometryScale = 5.0

and then make a .mshoption file like others u can find in the assets, but in it put:
-scale 5.0

Grievous

Post by Grievous »

Wow, looks good :D...
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Post by Leviathan »

I like buildings' architecture... :)
And DeadEdJ asked something interesting : Where did you get these towers ?
BlackHawk549

Post by BlackHawk549 »

Those are most definately bespin buildings, one of them is the big one in which u have tunnel warz, and i forget where the other one was but the achitecture matches with the big one
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Post by Leviathan »

I've not noticed that before... But these buildings are well "recycled"... :D
DeadEdJ

Post by DeadEdJ »

Lol! Just realised that the ones in the middle are the same as the other ones, bes_bldg_mall, or whatever, just rotated.

Clever.
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Post by -_- »

good luck. This might be another great map!
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Post by Delta_57_Dash »

might be? no... it will be!
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Post by PR-0927 »

Looks beautiful!!

- Majin Revan
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Post by JabbaLovesLava »

Looks awsome, but you need to change the sky ;)
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Post by EraOfDesann »

Looks great! :D

Edit- Maybe you should ask Rends if you can borrow his Coruscant sky. These two maps would go great together!
Last edited by EraOfDesann on Sun Jun 19, 2005 2:00 pm, edited 1 time in total.
Gynt_Ryles

Post by Gynt_Ryles »

Awesome! I like the new Jedi Starfighter skin.
11of3

Post by 11of3 »

Thanks for all the positive feedback.No new models in this map just the Bespin buildings added together,flipped etc.I would like to double the size of the landers.I have made a msh option file with .mshoption and msh.option but it has not worked.The edits to the ODF files work but thats only for the editor.Once I get this map finished I will try and finish(DO OR DO NOT THERE IS NO TRY-D`OH)my Deathstar II map.Yes thats one of mine.First map I set about making.bit off more than I can chew me thinks!
http://img.photobucket.com/albums/v631/ ... DSII17.jpg
http://img.photobucket.com/albums/v631/ ... DSII18.jpg
http://img.photobucket.com/albums/v631/ ... DSII13.jpg
http://img.photobucket.com/albums/v631/jedims/DSII7.jpg
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Post by Delta_57_Dash »

Nice death star map!

Note: 100 posts for me!
BlackHawk549

Post by BlackHawk549 »

wow thats awesome

note: 284 posts
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Post by EraOfDesann »

Maybe for your Death Star map you could add Saturn's turbolaser turret once it's finished.
Grievous

Post by Grievous »

[GT]EraOfDesann wrote:Maybe for your Death Star map you could add Saturn's turbolaser turret once it's finished.
Exactly what I was thinking...

Looks good :)
11of3

Post by 11of3 »

I can`t get rep lander to resize!!
here`s the ODF file
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_lander.msh"
GeometryScale = 2.0

[Properties]


GeometryName = "rep_lander"


LowResModel = "rep_lander_lowrez"

this works for zeroeditorbut not the game
here`s a rep_lander.mshoption file I made
-nocollision -Scale 2.0
and another try rep_lander.msh.option
-nocollision -Scale 2.0
still no joy.what am I doing wrong?
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