Adding CW vehicles to GCW era map.

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
TAW_pinx

Adding CW vehicles to GCW era map.

Post by TAW_pinx »

Has anyone added CW vehicle to a GCW map?
If so, can you tell me if this is proper procedure?

-Copy the desired vehicle odf, msh, etc from REP or CIS side folder over to IMP or ALL/or both SIDE folder
-Add the vehicle in your mission .lua - even though it won't start like all_hover..., you should be able to call a Rep_hover... as long as it's in the correct side folder
-add the correct info. on your vehicle spawn on the map and test.

I'm giving advice for modding over at TAW and want to ensure I'm giving proper help.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Adding CW vehicles to GCW era map.

Post by Rends »

well you can´t add stuff to exsisting sides.
If you want it you have to create te complete side again and include it to your new map.
Psych0fred desribed it on his website:
http://www.secretsociety.com/forum/disp ... asp?mid=76

Once done you will notice that your newly inculded vehicle won´t have any sound (engine/guns)
But this could also be done easely:
http://www.secretsociety.com/forum/disp ... sp?mid=323

I did this already with the Abrdion Guard.

Rends
TAW_pinx

RE: Adding CW vehicles to GCW era map.

Post by TAW_pinx »

Really?

hmmm...alright and basically adding something like this to my .lua would be out of the question?
On top of the Imp and All sides?

ReadDataFile("SIDE\\rep.lvl",
"rep_fly_jedifighter");

Basically I just want to reference a REP vehicle on a GCW-only map.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Adding CW vehicles to GCW era map.

Post by Rends »

Try it out,
i don´t know if it works if you only set a reference link but at least you have to go through Step 2 adding sounds.
Please report if you get it working the way you want.
I created the new 3rd Fraction abridon guards because i wanted to give thema new skin and modified weapons. Once done i noticed that
i had sounds only in the CW era so i needed to add the sound to the GCW era too.
Rends
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

RE: Adding CW vehicles to GCW era map.

Post by Saturn_V »

Adding that ReadDataFile call does enable a Jedi fighter to spawn in the GCW era, the sound will need to be tweaked of course - see the Sticky thread "Got Sound"
TAW_pinx

RE: Adding CW vehicles to GCW era map.

Post by TAW_pinx »

Cool Saturn, I will reply when I know whether it's working or not.

It seems that adding the additional ReadDataFile worked great!
Thanks for the tips!

TAW_pinx
Post Reply