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(Saga Battles) Geonosis: Arrival (Version 1.1) Released!!
Posted: Mon Jul 18, 2005 6:58 pm
by PR-0927
LOL, yes, the change is significant, the file is here:
http://starwarsbattlefront.filefront.com/file/;44926
- Majin Revan
RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!
Posted: Mon Jul 18, 2005 8:25 pm
by Delta_57_Dash
hey sweet... not even played the first one and another version out... kool...
hey majin... I have a special request... what's your e-mail? I'll send you the nessecary files and what I would like you to do with it... If your curious you can look at my rouge clones topic...
RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!
Posted: Mon Jul 18, 2005 10:17 pm
by PR-0927
My e-mail address is the same as my MSN Messenger. I'd prefer talking on that, but if you don't have MSN Messenger, then just e-mail me. I'm not going to type it here because of the risk of spam bots, but you can find my e-mail address on my profile info or the MSN Messenger button.
- Majin Revan
RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!
Posted: Tue Jul 19, 2005 2:33 am
by BeBop
An excellent map. Better then the first indeed. I would dare say it is the greatest Geonosis map to date. The Bots are smarter then usual I noticed. It seems at least. (And they actually use enemy vehicles! I like how you've started making them use them in your recent maps)
I've got one glitch to report that wasn't mentioned in your read me:
So I was playing as the Republic and we had destroyed all of the Techno Union ships and capture every CP except 'The Hill'. There were some clones that Neutralized it but then they left as soon as it was neutralized to destroy the last enemy units. So there were no enemy units on the field, all of the Rep units went towards the CP but when they got on the very edge of the Capture Sphere, they stopped. So there was this huge ring of troops surrounding the Capture Sphere but noone actually capturing it. I waited to see how long it would take one of them to get in. When at last every AT-TE was trying (and failing obviously) to get up the hill and the rest of the map was empty I headed over there and stepped into the capture sphere. Then they all came in. (The capture bar on the right was filled up instantly Lol.)
Just an odd thing.
RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!
Posted: Tue Jul 19, 2005 8:53 am
by swbf_lase
the screenshots look so cool im downloading it now
RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Released!
Posted: Tue Jul 19, 2005 10:26 am
by Ace_Azzameen_5
Hey, here's an Idea: A movie Realistic Geo Turret, not the weak defualt stuff.
Posted: Tue Jul 19, 2005 10:37 am
by JabbaLovesLava
The geonosian turret isn't weak. It's very strong. It only needs a bigger range. The sonic blaster is weak.
Posted: Tue Jul 19, 2005 12:07 pm
by fruitymarshmallow
On the CIS side, the AI actually go for the command centers, but on the Rep, the AI never go for the techno union ships. Other wise, great job!
PS: SW battlefront at filefront has basically turned into Majinn Revan mods!
Posted: Tue Jul 19, 2005 12:37 pm
by Delta_57_Dash
ok Majin... I sent you an email telling you my msn address... contact me when you see me on and I'll give you the files.
Re: RE: (Saga Battles) Geonosis: Arrival (Version 1.1) Relea
Posted: Tue Jul 19, 2005 3:02 pm
by PR-0927
BeBop wrote:An excellent map. Better then the first indeed. I would dare say it is the greatest Geonosis map to date. The Bots are smarter then usual I noticed. It seems at least. (And they actually use enemy vehicles! I like how you've started making them use them in your recent maps)
I've got one glitch to report that wasn't mentioned in your read me:
So I was playing as the Republic and we had destroyed all of the Techno Union ships and capture every CP except 'The Hill'. There were some clones that Neutralized it but then they left as soon as it was neutralized to destroy the last enemy units. So there were no enemy units on the field, all of the Rep units went towards the CP but when they got on the very edge of the Capture Sphere, they stopped. So there was this huge ring of troops surrounding the Capture Sphere but noone actually capturing it. I waited to see how long it would take one of them to get in. When at last every AT-TE was trying (and failing obviously) to get up the hill and the rest of the map was empty I headed over there and stepped into the capture sphere. Then they all came in. (The capture bar on the right was filled up instantly Lol.)
Just an odd thing.
Wow, that is weird. That never happened to me or my testers, but SWBF's AI isn't known to be glitch-free. It was probably just a glitch, they have captured the base before when I played it many times.
Thanks, you all!!
- Majin Revan
Posted: Tue Jul 19, 2005 3:52 pm
by Ace_Azzameen_5
But the Geo Turret does not damage vehicles, it shoud IMO.
Posted: Tue Jul 19, 2005 7:01 pm
by geoman777
What other saga battle mod maps are coming out? I think it is a cool concept, and this one was really fun. I think you should make the super battle droid rockets a little stronger so they can take down a jedi in one hit. I also was camped by the jedi a lot, where i'd spawn then fly off my feet, get hurt, then die. Also, there were the weird holes in the ground around the techno union ships and i fell in one(on purpose) and didnt die when i fell in, you should make it so you die instantly.
BUT! I had so much fun being a geonotian and flying to the top of a techno unins ship, then playign basketball with myself trying to land in the holes without using the wings!!!
Posted: Tue Jul 19, 2005 7:31 pm
by Grievous
Is the any way to get the AI to be a certain class less? If you can do this I would suggest maybe lower the amount of AI on the jedi classes.(there are too many jedi on the field at once IMO).
Otherwise Excellent map!
Posted: Tue Jul 19, 2005 8:34 pm
by EraOfDesann
It's possible. Just lower the unit ratio to 1 in the LUA.
Posted: Tue Jul 19, 2005 8:44 pm
by Ace_Azzameen_5
WB Dessan!
Posted: Wed Jul 20, 2005 2:25 pm
by EraOfDesann
Thank you.

Posted: Wed Jul 20, 2005 5:16 pm
by Tyler_Durden
Any way we'll see a definitive Hoth map? The others that have come out have been good but totally lacked an element that would have made them great. Also if anyone wants to work on a definitive Omaha Beach style map that would rock.
Posted: Wed Jul 20, 2005 6:27 pm
by Bulldog
Looks like a Hoth or two is definitely in the works:-
http://s7.invisionfree.com/Saga_Battles ... getnewpost
There was a D-Day style map in development but I think it was called off- the thread's back on page 4
Posted: Wed Jul 20, 2005 7:46 pm
by Tyler_Durden
The problem with that map was that it was all wrong. The Rebels/Republic was defending the island while the imperials/cis stormed it from the beach. It should have been the other way around. Plus, it is basically an infantry map, there were AT-AT's in it. If anything, just a few speeder bikes and tanks should have been placed in order for the rebels/republic to get to the beach. If someone wants to do the mapping, I can do the planning for it. I would map it myself but I don't gots the skillz.
Posted: Thu Jul 21, 2005 1:05 pm
by pYRo
i was kind of disappointed when d-day was called off. if someone makes it it would be the coolest map ever.