Led wrote:What we learned from SWBF with regard to Gameranger is that [...] we were unable to use dedicated server software with Gameranger.
This ruled out the possibility of using Gameranger on our rented, dedicated servers.[...]
I suspect you will encounter the same issue with SWBF2.
I doubt that. If you were to fire up GameRanger and take a look at the SWBF2 servers there (unfortunately only a handful, but hey...), you will notice some sort of "dedicated server", or at least a server that name states it were dedicated. The guy that owns that server told me on the GameRanger forums (you may find the thread
here, however you do need a GameRanger account to access the forums) that he managed to do this with writing a simple batch file that starts up BattlefrontII.exe with all the command line parameters needed for a dedicated server with the desired settings. Then he transfered that Batch file with Bat2Exe into an exe file and renamed it BattlefrontII.exe, so that GameRanger, when trying to start SWBF2 when you host a game, actually starts a SWBF2 dedicated server. I did not try it out, however there definitely is a dedicated server currently running in GameRanger (if you join it you will notice there is one player less than in the GameRanger lobby; therefore a dedicated server).
Here is the answer of this guy to my question on the GameRanger forums, explaining what he had done to get a dedciated server up and running:
Actually a quite simple trick, but if it does work - which it obviously does - why not?
However, this does not mean you can use the server manager application from blackbagops with your server, swbf2sm.exe.
Also, I doubt this would work (and Tunngle either) on a normal cheap game server, that only provides you access to the server via the Remote Manager. You would need to install GameRanger on that server, or Tunngle if you were to use Tunngle, but this is not possible with simple game servers, is it? You would need a root server or a virtual private server to install software like GameRanger or Tunngle.
@ Led: You wrote, you installed Tunngle on your servers - do you have root servers or VPS', or was that possible on a normal game server (I am unfortunately not as experienced in these topics as I would like to be...).
Twilight_Warrior wrote:It was already stated earlier in the thread that [connect-to-IP] didn't work for SWBF1. If anything, that means we shouldn't expect it to work here.
Isn't GameRanger also based on the direct connect feature of their supported games? As I understood it, GameRanger is basically only a server browser that manages all of the connection details - but basically still establishes a direct connection.
Some one please tell me I am wrong with this. It would mean that VPNs (Tunngle...) were the only alternative (I hate all those virtual adapters flying around my network configuration and each once in a while a poorly programmed game picks up the wrong network adapter instead of the one my lan cable is plugged in to...)
Also, I want to drive attention here to a project some guys on the german website swbf3.de (which is also about other SWBFI+II related stuff) are working on. See
this thread on swbf3.de (I put it into a google translate url already, as it is German).
It's aim is to provide a server browser, which automatically connects you to the selected server. However, it relies on direct connect...
The advantage of this approach in comparison to GameRanger for example is that it is easier for game server owners to get their game show up in the list. Normal game servers (the ones that simply provide you with access to the Remote Manager) would still work without problems - the server owners would only need to enter ip address and port number of their server(s) into a form and all players using that program will see the server on their list.
The weak point of the project is that it needs to gain much attention. If most of the server owners aren't willing to provide their server addresses, the project is useles.
As some people here said, the best way would be to agree on one solution everyone uses. Tunngle, GameRanger, the project I just promoted (by a guy actually called Kalle), OpenSpy probably, etc. However, it is never that easy to unite many people - whether it is concerning war or hunger in africa... or a way to prevent financial interests to ruin part of our beloved game Star Wars Battlefront II.
So we should all best know of all the different solutions to the problem we have, so that we can utilize all of them, if we can not agree on one way to go.