Hero VO Problems
Posted: Sun Jun 07, 2015 3:39 am
I try my absolute best to avoid starting topics over here because I used to practically spam this forum requesting help. I've tried following the sound guides here, which mostly seem to be designed for other sound function examples, and looked up help topics related to voice overs.
I'm trying to make a new hero (Grand Moff Tarkin) which has been no serious trouble to me, and am looking into how to give him a custom voice over. I dropped in the soundmunge files, set up sound/worlds/1AZ (that's my test folder acronym) and recorded 5 .wav files of lines from a soundboard, labeled "tarkin_charming.wav" for example, and dropped them into the 'effects' subfolder.
I originally coded them as tarkinconfig and later switched to the default names used in Anakin's Soundmunge assets in hopes it'd work better.
1AZ.asfx
AU_1.snd
SND_1.req
1AZ.req (current)
imp_hero_tarkin ODF
(I'm still figuring out the final ODF details, I've taken a backseat on it while I do this.)
1AZg_con script:
I've tried a few different things but nothing's fixed the issue - for a while, the sounds would not even munge. No matter what, when I open the test map and play, Tarkin says nothing.
Any tips and input are appreciated.
I'm trying to make a new hero (Grand Moff Tarkin) which has been no serious trouble to me, and am looking into how to give him a custom voice over. I dropped in the soundmunge files, set up sound/worlds/1AZ (that's my test folder acronym) and recorded 5 .wav files of lines from a soundboard, labeled "tarkin_charming.wav" for example, and dropped them into the 'effects' subfolder.
I originally coded them as tarkinconfig and later switched to the default names used in Anakin's Soundmunge assets in hopes it'd work better.
1AZ.asfx
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
1AZg_con script:
Hidden/Spoiler:
Any tips and input are appreciated.