Effects (.fx) view distance.

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Ace_Azzameen_5
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Effects (.fx) view distance.

Post by Ace_Azzameen_5 »

I've got a bit of an aesthetic problem with my map : Effects don't show up at a significant distance. This is especially annoying for the following effect, a very large engine trail for a venator. You have to be within a few world units and looking at the emmiter at the right angle in order to see it.

Engine.fx
Hidden/Spoiler:
[code]
ParticleEmitter("JetExhaust")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0010, 0.0010);
BurstCount(2.0000,2.0000);
MaxLodDist(20000.0000);
MinLodDist(10000.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-250.0000,0.0000);
PositionY(-50.0000,50.0000);
PositionZ(-50.0000,50.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(-2.0000,2.0000);
PositionZ(-2.0000,2.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(10.0000,10.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1000, 0.1000);
Red(0, 0.0000, 0.0000);
Green(0, 0.0000, 128.0000);
Blue(0, 100.0000, 255.0000);
Alpha(0, 200.0000, 200.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0760);
Position()
{
LifeTime(0.0750)
}
Size(0)
{
LifeTime(0.0300)
Scale(600.0000);
Next()
{
LifeTime(0.0650)
Scale(0.0000);
}
}
Color(0)
{
LifeTime(0.0750)
Reach(0.0000,0.0000,128.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flashball3");
}
}
[/code]
Any help here would be appreciated.
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