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Missing flyer sounds / Everything else is muted [Solved]
Posted: Sat Jul 31, 2010 9:49 pm
by Marvel4
Hi, I'm trying to get the flyer sounds in my Kashyyyk: Islands conversion to work.
But everytime when there's "too much" in my .sfx file, then most of the normal sounds are muted (like weapons, explosions etc...).
In other words: It works perfect when there are few sounds in my .sfx (but not enough to get all missing sounds back), and everything else is muted when there are too much.
What can I do to fix this?
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 10:05 pm
by Teancum
No way around it unfortunately. You can bring up the console in BF2_Modtools.exe, then type MEM and press enter. If you've exceeded the sound memory pool you'll have to remove something.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 10:13 pm
by Marvel4
Sound Memory 22214656 free of 33554432
What does this mean? Should it work and the problem is somewhere else?
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 10:20 pm
by AQT
Marvel4 wrote:But everytime when there's "too much" in my .sfx file,
What configuration files are you trying to load in this case?
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 10:27 pm
by Marvel4
cis_fly_gunship, rep_fly_gunship, cis_fly_grievousfighter and rep_fly_vwing.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 11:03 pm
by AQT
Just those four? That doesn't seem like a lot, I think. What stock sound .lvl are you using? I think the problem could be that the sounds you are loading in your .sfx file are already present in whatever stock .lvl you are loading. And so only those sounds would be muted.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sat Jul 31, 2010 11:22 pm
by Marvel4
I'm using kas.lvl, but even removing the sounds which are already in there didn't help (laser beam, flak and minigun).
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 3:55 am
by Jendo7
The problem could be that your referencing the same sound twice in your.sfx, and it just depends on the correct combination that the game uses, for example; allthough I only had cw flyers in cw conquest, I also had to put sounds from gcw flyers in as well. So if I used the tie fighter in gcw, I also had to load anakin's fighter to reference the missile sounds, or if I only had the x-wing in a map, I also had to load the y-wing for it's torpedo sounds.
As you can see from a section of the stock spa2cw.req it has gcw flyers loaded as well.
that refernces there weapon sounds in the .sfx file:
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 10:38 am
by FragMe!
You shouldn't have to modify the kas.lvl sound file, you are just making an additional one to load up just the missing sounds. The in the lua you have 2 read data lines one as normal and one with a dc: to load up your sound lvl (this one is first then the normal one below it)
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 11:58 am
by Marvel4
FragMe! wrote:You shouldn't have to modify the kas.lvl sound file, you are just making an additional one to load up just the missing sounds. The in the lua you have 2 read data lines one as normal and one with a dc: to load up your sound lvl (this one is first then the normal one below it)
Yes, thats exactly what I did.
@Jendo7:
Thanks, I'll try that.
EDIT: It didn't work

Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:13 pm
by FragMe!
After you do the munge how big is the sound lvl file?
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:21 pm
by Marvel4
FragMe! wrote:After you do the munge how big is the sound lvl file?
105 KB (includes both CW and GCW flyer sounds).
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:31 pm
by FragMe!
That sounds like a decent size, the sound file I made for the ATAP was 11 KB but there wasn't too much in it.
Out of curiousity what are you naming the sound file?
In BFmodtools log do you get any sound related errors like Already loaded in a different level kind of thing?
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:45 pm
by Deviss
Marvel4 wrote:FragMe! wrote:After you do the munge how big is the sound lvl file?
105 KB (includes both CW and GCW flyer sounds).
problem is mix maybe you tried with cw flyers only ??
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:47 pm
by Marvel4
FragMe! wrote:That sounds like a decent size, the sound file I made for the ATAP was 11 KB but there wasn't too much in it.
Out of curiousity what are you naming the sound file?
I named it ksi.lvl
In BFmodtools log do you get any sound related errors like Already loaded in a different level kind of thing?
No, there was nothing except for some out of memory things (soundstream and soundstatic). I increased them enough, but it didn't help.
@Deviss: That can't be the problem, because I'm of course only loading the CW part in CW conquest
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 12:51 pm
by Deviss
Marvel4 wrote:@Deviss: That can't be the problem, because I'm of course only loading the CW part in CW conquest
i know but anyway i had problems with that xD, try please

only will loose 10 min in try it

Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 1:42 pm
by Marvel4
Ok, I tried (size was 57 KB then), but it didn't work.
I tried GCW conquest and it had the same issue.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 2:24 pm
by Jendo7
If your getting some sounds to work, and muting others post your .req, and .sfx sound files. I might be able to figure it out, or if I can't someone else might.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 2:51 pm
by Marvel4
KSI.req:
KSIcw.req:
KSIcw.sfx:
KSI.snd:
Ingame, all the sounds in my .sfx work, but all the sounds from kas.lvl (except streams and music, which always work) are muted.
Re: Try to get flyer sounds to work but everything else is m
Posted: Sun Aug 01, 2010 3:20 pm
by Jendo7
Try taking the following out of your KSIcw.sfx.
I had nearly all the same vehicles in my bespin map apart from the cis gunship, and I took out these sounds because I think they are referenced somewhere in global sounds. I could be wrong though. Make a back up of your .sfx and .req in case it doesn't work.
And add these to your KSIcw.req:
"all_fly_ywing"
"all_fly_xwing"
"imp_fly_tiebomber"