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How to port vulture droid [solved]
Posted: Tue Mar 24, 2009 4:25 pm
by EA711
How do i port the vulture droid from star wars battlefront II into stwbf 1?
So it can stand up like in stwbf2.
Thanks in advance. EA711
Re: How to port vulture droid
Posted: Tue Mar 24, 2009 4:27 pm
by hypshadowthehedgehog
depends, do you already have the BF2 models, or are u trying to learn how to do it before u get them?
i think you need to download the bf2 editing tools, then you go into the assets folder, pull out the msh's and tga's then redirect the odf to those tgas and mshs
Re: How to port vulture droid
Posted: Tue Mar 24, 2009 5:22 pm
by EA711
I have all the models from stwbf2.
And as far as I know I assume you just copy and paste in the msh, chunk, files edit the odf files and stuff.
So i have done this.
But the vulture droid apears in game but is not animated therefore floats in the air when landed, but it should stand up on its four legs/wings like in STWBF2, so this is my problem.
Re: How to port vulture droid
Posted: Thu Mar 26, 2009 10:09 am
by giftheck
Copy the model from BF2's .msh folder, and copy the animation "cis_fly_droidfighter.zaabin/zafbin". Next, enter the line in your ODF:
Code: Select all
AnimationName = "cis_fly_droidfighter"
Re: How to port vulture droid
Posted: Thu Mar 26, 2009 2:58 pm
by EA711
Where do i put the zafbin zaabin files, and what about anims files?
Re: How to port vulture droid
Posted: Thu Mar 26, 2009 4:35 pm
by MileHighGuy
in your sides munged folder
Re: How to port vulture droid [solved]
Posted: Thu Mar 26, 2009 4:48 pm
by EA711
GET IN!!! It worked thanks a lot.

:maulsaber: