If somebody can help me out (again), there was a First Order Troop Transporter 3d model I found a while back; I bring it into XSI to convert to a .msh but I get an error and this is what it says when I try to export it:
Hidden/Spoiler:
Last 15 log lines:
INFO (819, do_export): ==========================================
INFO (820, do_export): Starting export at 2016-01-18 19:18:16.580000.
INFO (821, do_export): .msh file path: C:\Temp\Games and Pass-Times\Battlefront II Stuff\FO_TroopTransporter\h.msh
INFO (830, do_export): Processing material "Scene_Material".
INFO (836, do_export): Finished processing.
INFO (830, do_export): Processing material "neotrooptransport_interior_in_SDH".
Traceback:
Traceback (most recent call last):
File "<Script Block >", line 35, in exportbutton_OnClicked
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 811, in export
self.do_export()
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 835, in do_export
self.msh.materials.add(conv.convert())
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 699, in convert
self.process_shader_data()
File "C:\Users\Alexander\Softimage\Softimage_7.5\Addons\xsizetools-1.3.0019\Application\Core\andezetexport.py", line 647, in process_shader_data
if diff_param.Source:
AttributeError: 'NoneType' object has no attribute 'Source'
Any ideas as to why this message is occurring?
Cheers,
MT
Re: XSI Exporting Issue
Posted: Mon Jan 18, 2016 8:40 pm
by AceMastermind
You should make use of ZETools error checking tool to diagnose potential problems in your scene.
Select your model and press "Check Sel" in the Export dialog to test for errors.
Re: XSI Exporting Issue
Posted: Mon Jan 18, 2016 8:56 pm
by MissingTexture
I do that, but it comes out blank. No errors were showing in the pop-up window
Re: XSI Exporting Issue
Posted: Mon Jan 18, 2016 9:28 pm
by AceMastermind
You need to change the constant shaders to phong or lambert.
Re: XSI Exporting Issue
Posted: Mon Jan 18, 2016 9:45 pm
by MissingTexture
How would I do that?
Re: XSI Exporting Issue
Posted: Mon Jan 18, 2016 10:05 pm
by AceMastermind
Open the Render Tree and create a new phong or lambert shader and connect it to the material node then reconnect the image node,
or replace the contents of your *.mtl file with this and reimport the obj:
Hidden/Spoiler:
[code]newmtl neotrooptransport_gate_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_gate_color.dds
newmtl neotrooptransport_interior_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_interior_color.dds
newmtl neotrooptransport_interior_in_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_interior_color.dds
newmtl neotroptransport_exterior_SDH
Ka 0.000000 0.000000 0.000000
Kd 1.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
d 1.000000
illum 2
Ns 1.000000
map_Kd NEOTROOPTRANSPORT_exterior_color.dds[/code]