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Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 12, 2016 6:20 pm
by MileHighGuy
I'm not talking about that exactly but rather a control rig that is constrained to the skeleton.
http://softimage.wiki.softimage.com/xsi ... m#Rdb15020 It has more than just the basic chains.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 12, 2016 7:58 pm
by AceMastermind
minilogoguy made an animation rig for the unit template skeleton but he never officially released it, here:
viewtopic.php?f=36&t=28373&p=482724
Anyone who wants to try it out feel free to PM me and lmk if you like it or not. The scene is saved in XSI 5.1 so any version newer should work fine.
Contact him first and see if you get a response. It is a nice rig and I still have it, I doubt he would mind if it was shared but you should ask him first anyway.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 12, 2016 8:05 pm
by MileHighGuy
Thanks a lot Ace I just sent him a pm.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Jun 16, 2016 4:40 am
by giftheck
Does anybody know if anything similar to this exists?
http://talon1138.cgsociety.org/art/star ... 3d-1060466
I don't necessarily need this exact mesh. Failing that, could somebody rip the textures from the Hoth level of The Force Unleashed?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Jun 16, 2016 5:37 pm
by Kingpin
Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Jun 16, 2016 5:50 pm
by giftheck
That's not exactly what I had in mind. I meant textures of rooms like this one:
Switch Teams In Campaign
Posted: Fri Jun 17, 2016 7:14 am
by bossrussian72
So i have been searching through the community of swbf2 mods, and theirs no mods that let you play as naboo guards vs droids or storm troopers, Or any mods with Jedi temple guards. I got the local wars mod which is awesome, But theirs no mods that let you play as just the naboo guards and temple guards without having the biggest maps that look crappy and dont load all the way. Like siege of theed. All I want is a way to switch teams in campaign.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jun 17, 2016 11:31 am
by Kingpin
Have you tried the mod 123+? It adds countless unit variations on all the stock maps.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 19, 2016 1:41 pm
by Oceans14
Was a CIS artillery gun like this one ever released?
http://media.moddb.com/images/mods/1/25 ... -52-94.png I feel like I've seen one in a map, but it could've been the republic one.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 19, 2016 3:32 pm
by commanderawesome
It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jun 19, 2016 4:11 pm
by THEWULFMAN
commanderawesome wrote:
It was in Ryloth: Nabat by THEWULFMAN, the assets of which were never released to the public.
My source files to Ryloth: Nabat were lost many years ago, otherwise I'd release it.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Jun 28, 2016 12:56 am
by commanderawesome
Does someone have the models for the selectable heads in EA/DICE's Battlefront? Or at least the textures? Needed for skinning reference.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Jun 28, 2016 5:07 am
by CdtFox
Take a look a this EAW FOC mod:
http://www.moddb.com/mods/star-wars-shattered-empire maybe he can help you with EA's assets

Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Jun 28, 2016 3:15 pm
by commanderawesome
They don't use the human face models from the game, though. That's what I need.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jul 01, 2016 2:06 pm
by Kingpin
Has anyone ever released a Darth Malgus model? And if anyone wanted to do me a HUUUUGE favor and port this model for me, I would be very happy
https://jkhub.org/files/file/2296-darth-malgus/
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jul 02, 2016 11:42 am
by CdtFox
Please can someone modify the hardpoint and put it into the hand because of that :
http://www.gametoast.com/viewtopic.php?f=27&t=32324
Here is the model link:
http://www.mediafire.com/download/c3gsf ... r+Maul.rar
Thanks

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jul 02, 2016 6:27 pm
by Kingpin
I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jul 02, 2016 9:00 pm
by AnthonyBF2
Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 03, 2016 6:00 am
by Anakin
AnthonyBF2 wrote:Kingpin wrote:I lost all of the assets to one of my older mods. However, I want to extract some textures from a munged .lvl I have of them. Is that possible without loading in the whole .lvl through LUA?
Textures can be extracted but not edited, the extracted data is in the same format as the premunged files, you would have to add 4 to 8 bytes in the beginning of the file (header data) before re-munging it though.
That's not 100% correct. You can extract the files, yes! Use lvlextractor. You cannot edit them, yes! but the file format is DDS if you have a paint program that can handle it, you can edit and convert it (my PSE can do that)
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Jul 03, 2016 12:32 pm
by Kingpin
Sweet! What programs do I need?