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Making... "Cloth"

Posted: Sun Oct 30, 2005 9:46 pm
by Astute
Was trying to perfect transparency when i thought, what if i could make cloth banners and whatnot. Cloth would be the same as any other one/two sided tile, as well as transparency where its ripped or cut. Yet what if you added the files for darth vaders cape along with that? Would that give it the cloth like physics? or at least animations? Anyone tried this yet?

RE: Making... "Cloth"

Posted: Sun Oct 30, 2005 11:46 pm
by guru
wow cool idea. pleae keep this updated if you try it.

RE: Making... "Cloth"

Posted: Mon Oct 31, 2005 5:10 am
by Qdin
Do you mean like using the cape-animation?
and I doubt you can use the 'skirt'-animation if you're gonna make some oversized pants :P :roll: (would be a cool mod though)

I think one of the features with XSI is that it can create clothes. I assume it has somethingto do with Enveloping and Weightings (since Fred mentioned clothes as an example to explain how it worked - still trying to figure out 100% what they do).
(there's even a Clothes button)

This gives me some ideas... :)

If you guys can use it, then the link to the topic is located at: http://www.gametoast.com/index.php?name ... pic&t=2334

But I assume the clothes won't need any animations - unless you add an animated collision mesh :D but that means that the unit will 'hit' with its collision more often than a regular, which would make him unable to move through smal passages or hallways... so forget the collision :P

- Qdin

**EDIT**
I've taken a look at the 'clothing' forces under Simulate in XSI. that's out of my area :)
I guess I'll have to wait a few years till I can create clothes in XSI :wink:
But I think that kind of clothes is more like --- how its volume is affected. it seemed that I could give a cylinder a 'cloth' as Paper, Pizza Dough (yup, Pizza dough) and leather etc.
But I couldn't do much with it :? lol
it changed the volume instead :roll:

so I'd say you should make a skirt in XSI, and maybe animate it? you can download a Clone Trooper model to XSI from Fred's site (at least last time I checked) and then after you've made the skirt, or whatever you wanna make, then simply delete the unit-model.
Then maybe add it to the game like the Capes is?

RE: Making... "Cloth"

Posted: Mon Oct 31, 2005 4:13 pm
by Astute
Qdin, i think you miss understand. I'm talking about making curtain-like objects, banners for example, which have animation.