2) How do I make passages/doors, like in Naboo: Sewers? is it just a geometry, with door animations? or does it have to do with animation mode in ZE?
3) How do I use animation mode in ZE?
4) Does any one have a list of foleys? and the diffrences between them? I.e. metal foley sparks when you hit it ECT.
5) If I want a sniper to have a reticule in regular view (like in BF1) which line do I edit in the common sniper rifle odf?
ReticuleInAimingOnly = 1
or,
SniperScope = 1
Also, if I make the change, and munge the common side, it will overwright all sniper rifles, right?
6) I know it is possable to make the players side more/less intelegent, and the enemy team more/less intelegent,
SetPlayerTeamDifficulty( value )
SetEnemyTeamDifficulty( value )
^ thats for putting in luas BTW.
but can you make a certain unit type more smart/acurate?
Like snipers. :twisted:




