Team Killing, AI gunnery and animated turrets
Posted: Sun Feb 07, 2010 3:23 pm
I didn't want to spam the forum so I put all three questions in one thread
1) is there a way to make the AI stop team killing and comitting suicide? it looks really stupid when they run over their own grenades...
2) Is there a way to make the AI use turrets more intellegantly? They normally don't even bother manning them and when they do they can't aim worth crap
3) This is just theory at this point but could I turn a Y-wing into an auto aiming turret and then animate it so it strafes a certain area?
1) is there a way to make the AI stop team killing and comitting suicide? it looks really stupid when they run over their own grenades...
2) Is there a way to make the AI use turrets more intellegantly? They normally don't even bother manning them and when they do they can't aim worth crap
3) This is just theory at this point but could I turn a Y-wing into an auto aiming turret and then animate it so it strafes a certain area?