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Team Killing, AI gunnery and animated turrets

Posted: Sun Feb 07, 2010 3:23 pm
by wishihadaname
I didn't want to spam the forum so I put all three questions in one thread

1) is there a way to make the AI stop team killing and comitting suicide? it looks really stupid when they run over their own grenades...

2) Is there a way to make the AI use turrets more intellegantly? They normally don't even bother manning them and when they do they can't aim worth crap

3) This is just theory at this point but could I turn a Y-wing into an auto aiming turret and then animate it so it strafes a certain area?

Re: Team Killing, AI gunnery and animated turrets

Posted: Sun Feb 07, 2010 6:30 pm
by bobfinkl
1. Not possible

2. You can add a defend objective to the turret object that will maybe work at getting them in it I don't know myself though I have never tried, and the aim is set by the AI difficulty just turn that up and they will aim for you

3. Yes it's perfectly possible.

Re: Team Killing, AI gunnery and animated turrets

Posted: Sun Feb 07, 2010 6:44 pm
by Fiodis
Turrets act as automatic hint nodes. If you have a turret, and an AI's path takes it near it, the AI will automatically try to enter it and use it.

Re: Team Killing, AI gunnery and animated turrets

Posted: Sun Feb 07, 2010 11:26 pm
by TGB
2) ai accuracy can be increased or decreased by putting this in the weapon odf (not the turret building file) : AIUseBubbleCircle = "1"
AIBubbleSizeMultiplier = "1.25"



Lower the number for higher accuracy