Page 7 of 21
Re: Space Coruscant (Battle over Coruscant)
Posted: Thu Sep 02, 2010 11:52 am
by Lagomorphia
If it's too big for 4shared you could upload the map in two halves and include instructions for reassembly once downloaded. The only other two sites I can think of that you haven't tried are Rapidshare and Megafileupload. Both have time limits for downloads but Rapidshare lacks the somewhat unpleasant banners Megafileupload tends to have, making it vastly preferable.
If by time limit you mean the files expire then I don't think Rapidshare does, as I found it by looking through the assets section.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 11:12 am
by stardestroyer001
Ok thanks. I'm currently uploading it to RapidShare. I'll edit this post when I get the results.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 12:08 pm
by TML
stardestroyer001 wrote:Ok thanks. I'm currently uploading it to RapidShare. I'll edit this post when I get the results.
Great! Also, are you planning on using that one really detailed Obi-Wan model (The link is on page 5) or just the stock? I'd suggest the detailed one, but it's your mod so it's your choice....
Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 12:35 pm
by Obi-Wan Kenobi
That
is a detailed Obi-Wan. I can't wait to see if he got it uploaded

Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 1:47 pm
by stardestroyer001
About the Hi-Rez Obi-Wan: Not in the beta, I might add it in the final version or in a Gametoast exclusive.
The beta: FINALLY! I believe I have successfully uploaded the beta to RapidShare.
You can get it here:
http://rs335.rapidshare.com/files/41706 ... .5BETA.zip
NOTE: Please let me know if the map does not run at all (the upload could have been corrupted). Try running the MPC (debug) on the map trice (x3) or more before posting.
ABOUT THE BETA:
-It's an exe within the zip file.
-Run the exe.
-It'll show you readmes, etc.
-It'll ask you for Name, Company, and Registration Code. The Name will be your Gametoast username, case sensitive. The Company is "Gametoast.com", and the Registration Code is the one I sent you.
ex.
Name: [stardestroyer001]
Company: [Gametoast.com]
Code: [XXXXXX-XXXXXXXX-XXXXXXX]
-Then it'll ask you where to install. Unless you have a non-English version or you've installed Battlefront 2 to a different directory, it'll auto-point to C:\Program Files\Lucasarts\Star Wars Battlefront 2\GameData\Addon.
-Then it'll install. Enjoy!

Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 6:36 pm
by TML
Ok, I just played it and heres my thoughts:
BUT IMPORTANT TO ALL TESTERS: AFTER INSTALLING, GO TO YOUR ADDON FOLDER, YOU WILL FIND THESE NEW FILES "data", "addme.script", and "uninstall.exe". CREATE A NEW FOLDER CALLED "SC1" IN YOUR ADDON FOLDER AND MOVE THOSE FILES INTO IT. WITHOUT THIS THE MAP WILL NOT APPEAR IN YOUR INSTANT ACTION LIST.
Ok, now to my comments:
The BIG problem I found was that Space Assualt doesn't work, it just crasses to the desktop, but Capture the Flag works fine, so I still got to get a feeling for the map EDIT: IGNORE THE RED, if anyone else is having that problem, just wait like 30 seconds after you added the map to your play list, then hit launch, so don't do it right away 
Also, the ship interiors are pretty good, but VERY glitchy, but it's obvoius they're not final
My one little nitpick is that the "Land" battle, once you spawn there, theres no way to get out of the little area, so I'd just add maybe a few ships there
And now heres just some of my suggestions

:
*Give Grievous a cape (Look in assets)
*Make the Droid Pilot blue and remove his back-pack thingy (Look in the assets, theres loads of them already made)
*Remove the Battle Droid Marine's back-pack thingy so he looks more like one of the Security Droids seen in the movies (Once again, assets

)
*Use updated Obi-Wan
*Maybe re-skin the Jedi, I'm guessing a lot of people here are tired of seeing the same stock Jedi skins, a non-human Jedi would be cool
But those are just the things I noticed in the first play through, I'll coment some more later
But GREAT job! This is a terrific mod and I'm really impressed that it's your first! It gives me hope for when I make my first mod

I can't wait to see the final product and see some of your future work, you have a bright future my friend!

Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 6:59 pm
by IronMan_MKII
sry stardestroyer i cant beta test because i have an issue with my graficcard
it work finde on programs and internet but if if play games it looks hoorible.
im so sry.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 7:48 pm
by Obi-Wan Kenobi
I hate when they decrease the download speed because you are not a

premium user

...But It will be worth it!

Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 8:01 pm
by genaral_mitch
That is just stupid. Just makes everyone mad, not encourage the downloader to waste money.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sat Sep 04, 2010 9:50 pm
by Obi-Wan Kenobi

Oh...my...gosh!This is better then I expected! one of my all-time favorites

The only thing is that there is no 3-seated ARC fighters and there are not as many starfighters out of the hanger as I had hoped. But kudos for using a trade federation core ship as a launch point and the secondary launch pad in one of the ventnors, that was sweet.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 5:34 am
by Lagomorphia
Only one fighter ever took off at once.
Either there are floating already or the guns on the frigates don't die when the frigates do.
Glitchy interiors. Very glitchy interiors. Pitfalls and 'hull breaches' everywhere, and the doors aren't fitted on properly in places. I suggest the tunnel connector.
Droideka? On a space map? No. They can't do anything, so they climb the walls instead.
Several missing localisations, mainly the Magnaguard's name and a variety of force powers.
And what is an IMPERIAL Sentinel-class shuttle doing on this map? Neither side should have it (it hasn't been invented yet!), and it has a floating weapon bug too.
Floating weapon bug on CIS strike bomber. Like the Sentinel both weapons are the same.
The 'land battle' or as I like to call it, the 'worst clipping incident ever' really doesn't work. The textures are too big for a land battle, they're is no way out, it looks awful from afar and it sucks up AI that should be fighting.
Factionsless frigates.
Heavy guns in weird places. On top on the IH, on Munificent wings, there are places for those guns and those places aren't them.
Venator engines at strange angles and many are missing textures.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 6:57 am
by thedoubleMM
Downloaded it yesterday and tried to play it today.
First thing i noticed was that Space Assault crashes to the desktop, it even didn't work with TML's tip for me, so i was just able to play CTF.
Some things that need to be corrected IMO:
(sorry for the white bars around the pictures, i was too lazy to get rid of them

)
* the interiors really need to be fixed: doors don't fit into walls and some tunnels lead to nowhere or just directly into space.
* the map definitely needs more space battle, i think i didn't notice any other ships flying around until i was shot by the overpowered autoturrets (i think they were at least the only thing that was shooting at me) it is quite hard to survive a little longer than about 20 seconds.
* the unlockable heroes need some maximum unit count. at one point i was attacked by two Dookus and two General Grievous
* some weapon symbols are floating, i even didn't know what the second force power of the jedi was supposed to be (?) for me it had no recognizable effect. Also the AI wants to get out of the hangar directly. this is probably an easy problem to solve
* i noticed some turrets floating around in space

floating weapon symbols again
* one small thing that should be easy to fix: one ship had its engines in the wrong place
Thats it so far, if i get space assault to work i will try to find some more things that need to be corrected.
The map itself is really impressive for a first map !! thumbs up for that !! i like how you created the hangars and the interiors of the ships, they look really nice, especially those of the invisible hand !! If you take your time to polish up a few things this is gonna be one awesome map !
Keep it up ! i really enjoyed it
EDIT: found out that all the jedis are missing sounds, i think i noticed the same problem for a few starships, not sure though.
Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 9:14 am
by Anakin
why has nobody said that the beta is uploaded??
*downloading
Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 10:16 am
by TML
Oh, here are just some other little things I've noticed
*You can not enter the far Republic Ship, once you leave the hanger, the ship's side is in the way, this can be very annoying when playing on the CIS side and finding tons of units in that ship and NONE spawning anywhere else
*Have a unit limit on the Jedis (THis includes the stock ones, Obi and Ani, and Dooku and Grievous)
*Anakin costs 30 points to unlock while Obi-Wan costs 35, but they're exactly the same
*AI never use fighters it seems like, so there not many dogfights, which is the whole point of Space Maps
And everything else mentioned in my earlier post
Also, I'm not sure if this is possible (I don't know much about modding myself

) but it would be cool to have Grievous maybe have a gun for his secondary attack (Like Luke Skywalker in the "Darks Times:Rising Son" mod. But thats just an idea
But great job! I can't wait to see your future in modding

Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 1:30 pm
by Anakin
what is the code i get from you good for??
Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 1:35 pm
by thedoubleMM
that should help you

Re: Space Coruscant (Battle over Coruscant)
Posted: Sun Sep 05, 2010 1:58 pm
by MrCrayon
I'm going to test it tonight when I have a little more time. I have several projects on the go right now so yeah. I promise to make a good response and stuff!

Re: Space Coruscant (Battle over Coruscant)
Posted: Mon Sep 06, 2010 8:13 am
by Anakin
ok thx i will test it later the day
what program have you to make such an install package??
EDIT
i have now the addme script and the datafolder in my addon folder but needen't they to be in an folder in the addonfolder??
Double posting is against the RULES, please EDIT your post instead -Staff
Re: Space Coruscant (Battle over Coruscant)
Posted: Mon Sep 06, 2010 8:42 am
by Obi-Wan Kenobi
Yeah I put the data folder, the unistall icon, and the other thing in a SCI folder I created.
Re: Space Coruscant (Battle over Coruscant)
Posted: Mon Sep 06, 2010 12:48 pm
by Lagomorphia