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Re: All-Purpose Request Thread (Take 3)
Posted: Sat Jun 27, 2009 3:50 pm
by kinetosimpetus
Re: All-Purpose Request Thread (Take 3)
Posted: Sat Jun 27, 2009 3:57 pm
by Deviss
kinetosimpetus wrote:
Thanks!
cool i am glad this work fine and you like it

Re: All-Purpose Request Thread (Take 3)
Posted: Mon Jun 29, 2009 7:38 pm
by Null_1138
Hi, me again. Can anyone edit the ARC-170 and replace the laser cannons with the X-wing's? They should be on the ends of the main wings, not the S-foils, something like this:
All I need is the Msh, then I'll just put the stock textures with it. Thanks!
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Jun 29, 2009 7:47 pm
by Deviss
i have a simple request believe, is modify the DC-15a blaster rifle for get the white thingy (bullet) on both parts because the right side don't have it look:
in left side yes have it
i would like and think better, have it in both sides, right and left

Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 11:31 am
by GangsterJawa
Before I make a request, I'm wondering is it possible to kitbash a vehicle and make it functional like I've seen done with lots of weapons?
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 11:49 am
by Super_Clone
Its possible with the full version of XSI.
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 12:28 pm
by Fluffy_the_ic
Super_Clone wrote:Its possible with the full version of XSI.
It's possible with any version of XSI. It's only in need of the full version if you want to animate it.
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 12:51 pm
by GangsterJawa
OK, well then, here goes. Here's a quick sketch I did on MS Paint to hopefully illustrate what I want done. As a side note, this doesn't
have to be a playable vehicle, I'm not planning a map of any kind at the moment or anything, and you don't even have to send it to me when finished, but I just want to see whether some of my ideas look good in game.
I call it the TIE/Sith Morningstar, because of inspiration from the Twilight from TCW. Thoughts and comments are welcome. I based it off of a Lego set I made with the TIE Interceptor set.
Key is as follows:
A=Regular TIE cockpit.
B=X-Wing wing, at drawn angle in flight position, lies flat when landed.
C=B=Wing cockpit from Conversion pack assets (They
are there, right?) (The idea here is, like the B-Wing, this part of the cockpit stays level during flight regardless of the pitch of the craft.)
D=Merging of TIE Bomber and Interceptor wing for effect as seen in the drawing.
Random sticks you see pointing out of the front of the vehicle in the "side" drawing are, of course, guns. At bottom of C is torpedo/bomb launcher.
I hope all of you understood that spiel, I personally am proud of it as a Lego creation and would love to see it in-game. Of course, a texture to blend all of the kits together would be good, but at the moment I just want to see what it looks like. If someone would do this for me, I would really appreciate it. Again, no rush, and it doesn't have to be textured.
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 2:39 pm
by breakdown
Could someone please make/or direct me to a a large circular shield similar to the fambaa shield that can just be plunked down as a prop?
I hope that waas specific enough, thanks in advance
EDIT: I don't need it anymore
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 7:10 pm
by impspy
Could someone please add the heavy trooper's cape to a jettrooper?
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 7:30 pm
by Deviss
impspy wrote:Could someone please add the heavy trooper's cape to a jettrooper?
mm heavy's cape not, but commander's cape, arc's cape or sniper's cape yes

, to which jettrooper??
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 9:20 pm
by MileHighGuy
will someone please make a simple plank msh?, thanks
edit: nevermind
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 01, 2009 9:38 pm
by impspy
DEVISS-REX wrote:impspy wrote:Could someone please add the heavy trooper's cape to a jettrooper?
mm heavy's cape not, but commander's cape, arc's cape or sniper's cape yes

, to which jettrooper??
sorry I would like the commanders cape on the episode 3 jumptrooper

Re: All-Purpose Request Thread (Take 3)
Posted: Thu Jul 02, 2009 12:34 pm
by Super_Clone
Can someone please Hex edit the sniper's kama onto AQT's imperial jumptrooper model?
Re: All-Purpose Request Thread (Take 3)
Posted: Thu Jul 02, 2009 5:24 pm
by Deviss
Super_Clone wrote:Can someone please Hex edit the sniper's kama onto AQT's imperial jumptrooper model?
mm you don't understand, directly PM me

, yes i am working on now
NOTE: i also can hex edit for enlarge names, for example i can enlarge imp_inf_trooper.tga to imp_inf_blablablatrooper.tga

Re: All-Purpose Request Thread (Take 3)
Posted: Sat Jul 04, 2009 4:35 am
by CodaRez
So if anyone is as so kind as to post a pic of a typical(working) custom weapon hierarchy in XSI ehre for me?(like in the explorer)
This was in my released assets topic, but I think I might ahve luck ehre. Anyone can do that for me? or tell me how to view a .msh file in xsi?
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Jul 06, 2009 1:17 pm
by impspy
could someone make Sith Stalker Armour for me?
I know it's a tall order
Re: All-Purpose Request Thread (Take 3)
Posted: Mon Jul 06, 2009 1:23 pm
by Super_Clone
Sith Stalker Armour!!

Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 08, 2009 7:02 am
by Delta-1035
Can someone hex-edit in the Nullcommando's Helmet-less clone the clone commando backpack and the arc antenna?
thanks anyway.
Re: All-Purpose Request Thread (Take 3)
Posted: Wed Jul 08, 2009 7:12 am
by Deviss
Delta-1035 wrote:Can someone hex-edit in the Nullcommando's Helmet-less clone the clone commando backpack and the arc antenna?
thanks anyway.
mm I? lol i will make for you
