Battle Droid 1st Person [Solved]
Posted: Mon Dec 31, 2012 2:28 pm
Hex Edited 1st Person Geonosis Skin "cis_1st_gdroid.msh"
Uses the tga file "cis_1st_bdroid_hand2"
Hex Edited 1st Person Normal Skin "cis_1st_ndroid.msh"
Uses the tga file "cis_1st_bdroid_hand1"
This is what appears in game (Hand 1 Left, Hand 2 Right) As you can see both 1st person models do not appear in game.
odf code (Geonosis)
odf code (Normal)
The original tga file name within the msh files was "cis_1st_bdroid_hands" I simply replaced the "s" with a "1" or "2" keeping the original name length. I did several manual cleans in the hopes that it would work. It did not. I've checked and rechecked both the hex edited msh's and the odf files, nothing stood out...
Can someone please help?
Uses the tga file "cis_1st_bdroid_hand2"
Hidden/Spoiler:
Uses the tga file "cis_1st_bdroid_hand1"
Hidden/Spoiler:
Hidden/Spoiler:
Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_rifleman"
[Properties]
GeometryName = "cis_inf_bdroid"
GeometryLowRes = "cis_gb1_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"
FirstPerson = "CIS\cisbdrd;cis_1st_gdroid"
OverrideTexture = "cis_inf_battledgeo1"Code: Select all
[GameObjectClass]
ClassParent = "cis_inf_default_rifleman"
[Properties]
GeometryName = "cis_inf_bdroid"
GeometryLowRes = "cis_inf_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"
FirstPerson = "CIS\cisbdrd;cis_1st_ndroid"
OverrideTexture = "cis_inf_battledroid"Can someone please help?