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Request and Suggestions for a helpful SWBF2 Editing Program

Posted: Thu Nov 30, 2006 5:28 pm
by Ace_Azzameen_5
IF some has the knowledge and spare time to make a nice LUA script editor, I have some simple (and complex) rational and realistic ideas for some features to save as some time.
****Basic Program Premise*
It reads yere mission lua and adds chunks of stuff for yeah. Could also create a list of objects from the lyr and wld files to select and chose to do stuff to.
Functions
1. Add Command Post-ya click this, and a diolag comes up and asks for the object name. You type it in and bam, the program locates and adds it to both of the correct places in the mission lua.

2. Add dialog for a unit class(or does it work by spawned entity somehow, archer01?)-Dialog Box, where you specify the unit class, the text-or localization key however it works, and the function block to be called by the trigger.

3. Event Dialog- drop down boxes, dialog boxes etc. Chose the event type(extimer elapse, )define modifiers,(ex when WHICH timer elapses) type or chose functions, you're done.

I'll keep adding specific feature requests/ suggestions as I remember and create them, but basically the creator could keep adding new features like dialog box style interface for timers, events and corresponding functions.

At the very least it will allow LUA phobic mappers to get more creative with code. If it's keyboard navigable it will allow for faster working for pros. Especially if the ability to do more advanced things.

Just an Idea for someone who can speak the right language. This might be worth the time investment of a sole advanced modder to save them time on future creations. Or I'll just leave this thread here as a reminder 'till I can program.

RE: Request and Suggestions for a helpful SWBF2 Editing Prog

Posted: Thu Nov 30, 2006 6:01 pm
by Teancum
Normally I'd say it's a request topic post, but since we're talking a bit more than the average request, we'll leave it be. :D

RE: Request and Suggestions for a helpful SWBF2 Editing Prog

Posted: Thu Nov 30, 2006 6:39 pm
by [RDH]Zerted
I was thinking about such a thing a while back, but I do not know any design patterns for syntax coloring.