Issue with Enlarging Skeleton *Solved*

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SBF_Dann_Boeing
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Issue with Enlarging Skeleton *Solved*

Post by SBF_Dann_Boeing »

When I try to enlarge the Wampa's skeleton/anims/mesh it floats for some reason.

Here it is at 1.7 scale
Image

and at 2.0 scale
Image

Strangely, he sometimes drops down to ground level for a second when i turn.

Is there anyway to fix this bug? or is it Not fixable without making a new skeleton with XSI
Last edited by SBF_Dann_Boeing on Fri Nov 16, 2007 12:21 am, edited 1 time in total.
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Re: Issue with Enlarging Skeleton

Post by SBF_Dann_Boeing »

woah, just solved. I set the skeleton's and collision's root scale back to 1.0 and it was grounded, but he's still twice as big due to the increased msh.option scale and anim/skeleton scale. Awesome.

Image


This means I'm one step closer to creating.......hehhehehehhe.......ohhh i got a great idea....
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Re: Issue with Enlarging Skeleton *Solved*

Post by The_Emperor »

Whoa, nice :D
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Re: Issue with Enlarging Skeleton

Post by Aman/Pinguin »

SBF_Dann_Boeing wrote:This means I'm one step closer to creating.......hehhehehehhe.......ohhh i got a great idea....
Sounds good :funny2: :funny2: :funny2:
Last edited by Aman/Pinguin on Sat Nov 17, 2007 4:18 am, edited 2 times in total.
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Re: Issue with Enlarging Skeleton *Solved*

Post by EGG_GUTS »

Whoa, could you post a tut? :)
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Re: Issue with Enlarging Skeleton *Solved*

Post by Maveritchell »

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Re: Issue with Enlarging Skeleton *Solved*

Post by SBF_Dann_Boeing »

one issue, how do u scale the collision of the object? CollisionRootScale doesnt really seem to do anything.
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