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Re: Mass Effect: Unification (build 20130512.2206)

Posted: Sat Jul 06, 2013 12:58 am
by THEWULFMAN
Yep, Moon(2009) was really good. First time I saw it tonight.

Re: Mass Effect: Unification (build 0705/02)

Posted: Tue Jul 16, 2013 7:52 pm
by Marth8880
Y'all want an update? Here's hefty hint #1:

"Artillery, your area!"

Re: Mass Effect: Unification (build 0705/02)

Posted: Wed Jul 17, 2013 12:21 am
by Dreadnot9
Marth8880 wrote:Y'all want an update? Here's hefty hint #1:

"Artillery, your area!"
I want to understand your reference, but I really can't...
Oh well, still an update!

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 03, 2013 8:49 pm
by Marth8880
Small update-

Below, you will see the new particle trail for missiles that are not fired by the ML-77 Missile Launcher - the ones that emit this trail are fired by the Rocket Drone and the A-61 Mantis Gunship. Following that image is the newly environment-mapped scope on the M-8 Avenger Assault Rifle; the environment map is also applied to the scope on the M-92 Mantis and M-97 Viper Sniper Rifles.
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These are only a couple of the many large changes that have been made.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 03, 2013 8:56 pm
by kitfisto15678
I've never played Mass Effect nor have I played this mod. But I plan on playing the next version! Those screenshots look very nice. Will the new version have more ME maps implemented?

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 03, 2013 9:02 pm
by Marth8880
Play it! Plaaaay iiiiit! Don't make me indoctrinate you.

But really though, thanks! Image The 1.1 patch includes, like, everything but new maps and factions.



Unrelated image:
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Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 03, 2013 9:49 pm
by CressAlbane
Sincerely impressed: Those screenshots are quite visually pleasing, human. It truly excites me to think of your work.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 12:35 am
by kitfisto15678
Marth8880 wrote:Play it! Plaaaay iiiiit! Don't make me indoctrinate you.
Play the mod or the game(s)?

I can't play the game at the moment so I'll try out your mod. The only problem I see at the moment is that I can't run .bat files so the part about all the resolutions really confuses me. I know I would use 16:9 .bat thing.

Could someone walk me through on how to install this (manually) without running the .bat files?

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 1:08 am
by THEWULFMAN
The .bat files are only there to change the scope textures to match people's resolution ratio. Running the bat isn't required to install it.

And Marth meant the mod, no need to wait.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 1:53 am
by kitfisto15678
Oh I see. Well I think I might just try out this mod... :D

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 12:10 pm
by Marth8880
kitfisto15678 wrote:I can't play the game at the moment so I'll try out your mod. The only problem I see at the moment is that I can't run .bat files so the part about all the resolutions really confuses me. I know I would use 16:9 .bat thing.

Could someone walk me through on how to install this (manually) without running the .bat files?
How do you know you cannot run them? They're copying over a small file; all that happens is command prompt flashes open for a very split second and then it's done.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 12:24 pm
by Dreadnot9
Correct me if I'm wrong, but you could also manually re-name and move the files on your own as well for the scope (it's just one file isn't it?).

Also, play mass effect, it's great stuff (all three of them, in order, do every side quest...all of it...).
Play the mod as well, it's also great stuff.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 1:43 pm
by kitfisto15678
Marth8880 wrote:
kitfisto15678 wrote:I can't play the game at the moment so I'll try out your mod. The only problem I see at the moment is that I can't run .bat files so the part about all the resolutions really confuses me. I know I would use 16:9 .bat thing.

Could someone walk me through on how to install this (manually) without running the .bat files?
How do you know you cannot run them? They're copying over a small file; all that happens is command prompt flashes open for a very split second and then it's done.
For some reason my wine doesn't like .bat files.
Dreadnot9 wrote:Correct me if I'm wrong, but you could also manually re-name and move the files on your own as well for the scope (it's just one file isn't it?).
Could you elaborate on this? I might just do it this way.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 2:27 pm
by Marth8880
Ohhh, you're using Wine? That could explain it, heh.

Well anyway, just navigate to the "ar" folder, then go into the folder regarding your aspect ratio (if it's 1610, go to the folder called "1610", etc.) and copy the file "ar.lvl" and paste it into the "ar" folder, overwriting the original "ar.lvl".

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 04, 2013 4:11 pm
by kitfisto15678
Marth8880 wrote:Ohhh, you're using Wine? That could explain it, heh.
Yea. But it runs the things I need it to run so I'm not complaining.
Marth8880 wrote: Well anyway, just navigate to the "ar" folder, then go into the folder regarding your aspect ratio (if it's 1610, go to the folder called "1610", etc.) and copy the file "ar.lvl" and paste it into the "ar" folder, overwriting the original "ar.lvl".
Thanks! When I download it I'll do that. :plokoon:

Re: Mass Effect: Unification (build 0705/02)

Posted: Mon Aug 05, 2013 9:04 am
by Marth8880

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 10, 2013 5:13 pm
by Fiodis
kitfisto15678 wrote:Will the new version have more ME maps implemented?
Not sure if it'll make the next version or not, but there's at least one more on the way. I've killed and restarted this map twice now. But it's definitely been worth it, I love this part of the ME3 campaign.

Announcing:
Rannoch: Highlands!
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"This is Rannoch, the world of our ancestors. Our bodies carried the seeds that spread the desert grass." - Tali'Zorah vas Normandy

To-do: Add custom Rannoch foliage, crashed and burning ships, fix collision and low-polyness, add nighttime environment to alternate with the dawn one, and some kind of Geth base. And maybe Quarians.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 10, 2013 7:07 pm
by kitfisto15678
I haven't played Mass Effect but I like the look of the map. :thumbs:

Re: Mass Effect: Unification (build 0705/02)

Posted: Sat Aug 10, 2013 10:35 pm
by Dreadnot9
Fiodis wrote:And maybe Quarians.
This. Please this.

Map looks very good by the way, you're adding foliage, which is good as it looks sparse as is.

Re: Mass Effect: Unification (build 0705/02)

Posted: Sun Aug 11, 2013 12:47 am
by THEWULFMAN
Adding Quarians or not entirely comes down to finding someone to model them. Right now the only* modelers on the team are Marth and I, which, neither of us are really capable of unit modeling yet.

*Not counting Fiodis because I'm a %#@!.