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Aslo, is there a way I can put this visor down over his eyes?
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does this have to be done in XSI, or not?
thanks in advance
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I am pretty sure that you did not, here's why:fiddler_on_the_roof wrote:Iam pretty sure that i did everything right.
Redo your hexedit, and use Unwrap3D to check it (if it works in that, it will probably work ingame).fiddler_on_the_roof wrote:Hidden/Spoiler:
You should adjust something like that in XSI, yes. It's easiest that way.fiddler_on_the_roof wrote:Aslo, is there a way I can put this visor down over his eyes?also is there a way to get the pauldron down lower on the neck, right now it is up really high.Hidden/Spoiler:
does this have to be done in XSI, or not?
thanks in advance


Yes. You can move objects easily with hexediting the TRAN chunk. What you want to do is move and rotate, though. You have some control over rotation with the TRAN chunk, but it uses an odd format for its representation of rotation and I couldn't tell you how to figure it out.fiddler_on_the_roof wrote:is there any other way to move them down?