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Re: DEVISS's Assets UPDATE 18 January 2014
Posted: Sat Jan 18, 2014 9:35 pm
by zwyx1234
I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess.
Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work.

Re: DEVISS's Assets UPDATE 18 January 2014
Posted: Sat Jan 18, 2014 9:39 pm
by Deviss
TWINKEYRUNAWAY wrote:These are extremly well done Deviss! I dont suppose I may get permission to use to one of these model's heads and implement it onto a different body model? All the nessasary credits will be given, though it's really ok if you decline.

Congradulations on all these awesome alien models, the rebellion really needed some variation.
yeah, use models as you wish

, always the models are for enjoy
zwyx1234 wrote:I think that all these are amazing! I love the brown and blue calamari, though the green and red ones are...interesting, I guess.
Keep up the fantastic work! I know how challenging player enveloping/weighting/modelling/texturing/etc can be, as I have put two player models ingame in the past 5 days. Again, keep up the amazing work.

many thanks

i left clones, for begin with other models also

Re: DEVISS's Assets UPDATE 18 January 2014
Posted: Sat Jan 18, 2014 9:51 pm
by Ant
Love the Mon calamari models! I see a future EA designer here

Re: DEVISS's Assets UPDATE 18 January 2014
Posted: Sat Jan 18, 2014 10:47 pm
by TWINKEYRUNAWAY
Thank you Deviss!

UPDATE 19 January 2014
Posted: Sun Jan 19, 2014 8:28 pm
by Deviss
Commander Faie 1.0
Details:
override_texture = Body
override_texture2 = Head
Credits:
* Neomarz - Clone's Head
* Icemember - fixed boots and backpack
Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Sun Jan 19, 2014 8:42 pm
by zwyx1234
Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.
One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?
Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Sun Jan 19, 2014 8:49 pm
by Deviss
zwyx1234 wrote:Model looks good, the head in the center looks odd. Like, his helmet. Maybe stretched UV's? im not sure what it is. Otherwise, good work.
One question though, would I be allowed to download some of these and then kitbash them with my custom geometry or other shipped assets?
uv is fine, the visor is up

, and of course, always its allowed modify/use them

Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Sun Jan 19, 2014 8:51 pm
by zwyx1234
oooooohhhh thanks makes so much more sense now. Thanks for allowing the free use of these assets!

Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Tue Jan 21, 2014 7:03 am
by CommanderCody
Thanks for those great models.
I will use them in my next map

Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Wed Jan 22, 2014 1:33 am
by TWINKEYRUNAWAY
Is there a special line needed for V51 Commando backpack? I used this line and it worked fine on other add on's but not for that one.
Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Wed Jan 22, 2014 5:23 pm
by AceMastermind
TWINKEYRUNAWAY wrote:I used this line and it worked fine on other add on's but not for that one.
Please explain what is not working, does the map crash or the addon just not appear ingame etc?
You should also avoid using spaces in file names. Rename 'rep_backpack better.msh' to 'rep_backpack.msh' and edit the second line to reflect the name change.
Change:
GeometryAddon = "rep_backpack better"
to:
GeometryAddon = "rep_backpack"
Re: DEVISS's Assets UPDATE 19 January 2014
Posted: Wed Jan 22, 2014 5:52 pm
by TWINKEYRUNAWAY
That seemed to be the problem. Thank you AceMaster, I guess I was a bit confused becuase the msh files both had a space in thier name. I renamed it with out spaces and that seemed to fix it.
UPDATE 17 April 2014
Posted: Thu Apr 17, 2014 10:56 am
by Deviss
Commander Bow 1.0
Credits:
* Icemember - Clone's model, visor, holsters
* Delta-1035 - Skins
Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Thu Apr 17, 2014 12:21 pm
by Anakin
You forgot the image
But i'm pretty sure it's looks awsome

Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Sat Apr 19, 2014 10:24 am
by Deviss
Anakin wrote:You forgot the image
But i'm pretty sure it's looks awsome

image added thanks

Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Sat Apr 19, 2014 5:29 pm
by Anakin
I love this damage. Have you ingame pics??
Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Wed Apr 23, 2014 2:16 pm
by Delta-1035
I'm pretty sure that I made that skin
Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Wed Apr 23, 2014 2:43 pm
by Deviss
Delta-1035 wrote:I'm pretty sure that I made that skin
ouch sorry, i will fix credits

, i thought it was ice's version
Re: DEVISS's Assets UPDATE 17 April 2014
Posted: Thu Apr 24, 2014 2:10 pm
by Delta-1035
Deviss wrote:
ouch sorry, i will fix credits

, i thought it was ice's version
No problem, mate

UPDATE 03 May 2014
Posted: Sat May 03, 2014 4:56 pm
by Deviss
Kaleesh Pack 1.0
Details:
* 4 differents Kaleesh versions (Elite and Hunter both model have cape cloth)
* Kaleesh's sword
* Kaleesh's rifle
* the swordsman version use chewbacca's skeleton
Credits:
*
Hoodz - original model and skin