Using grenade as orbital strike beacon [Solved]
Posted: Wed Jul 06, 2011 7:26 pm
This is one I've been struggling with for a while.
I downloaded Eggman's "birds-eye-view" orbital strike beacon, but I would prefer if the beacon was something like a grenade that could be thrown
I'm using the thermal detonater MSH for the time being, it looks fine but i'll change the glow to another colour after.
I know what I'm missing I just don't know how to add it to the equation.
imp_weap_inf_orbit
imp_weap_inf_orbit_ord
com_weap_inf_orbital_strike_salvo_exp
This produces a thermal detonator that produces a single orbital strike explosion. This is a pretty cool weapon by itself, but not what I'm going for.
I know I need to somehow integrate the file
com_weap_inf_orbital_strike_salvo_ord
But I'm not sure how that would be done. Also, I need the explosion to repeat several times, right now it only happens once.
I downloaded Eggman's "birds-eye-view" orbital strike beacon, but I would prefer if the beacon was something like a grenade that could be thrown
I'm using the thermal detonater MSH for the time being, it looks fine but i'll change the glow to another colour after.
I know what I'm missing I just don't know how to add it to the equation.
imp_weap_inf_orbit
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
I know I need to somehow integrate the file
com_weap_inf_orbital_strike_salvo_ord
Hidden/Spoiler: