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Posted: Thu Dec 07, 2006 4:55 pm
by Warpedout
Thanks for the fix ]v[ and don't worry about the sound problem. I believe that I have encountered it before and it may be an issue with the game and not your mod. Again thank you for helping me.

Posted: Thu Dec 14, 2006 9:53 am
by Jawaraider
This mod is great, but how exactly do you use the source files? I wanna use the ep1 droid on one of the maps. Is that possible or should I make a new custom map and just use the droid there? Im trying to use it in the 123 version of the map, to make it look like a shipped. I cant munge the data_BF2 and I cant hex the mission.lvl cause the im limited to the units with shorter names. (I cant use cis_inf_ep1_rifleman over cis_inf_rifleman cause the names longer). Any way to do this WITHOUT making a new map? Sorry if its a stupid question or if the topics to old to post in.

Posted: Thu Dec 14, 2006 12:39 pm
by Elmo
You should NEVER hex edit some one else's work unless you get their permission to do it :wink: And the easiest way to do that is to probably make a new map :wink: :P

Posted: Thu Dec 14, 2006 12:53 pm
by Jawaraider
"Now +123 is yours. It means your free modification of +123, and use it to own Mod work. You need not even put my neme in credit. Anyway, +123 is yours!" :?

I guess this means it can legally be re-modded

Posted: Thu Dec 14, 2006 1:02 pm
by Pereza0
Jawaraider wrote:I wanna use the ep1 droid on one of the maps.
Its skin is included in the Mod Tools, you must only edit some odf.s

Posted: Thu Dec 14, 2006 1:10 pm
by Elmo
Jawaraider wrote:"Now +123 is yours. It means your free modification of +123, and use it to own Mod work. You need not even put my neme in credit. Anyway, +123 is yours!" :?

I guess this means it can legally be re-modded

hmmmm.. you're right my mistake! SRY!

Posted: Thu Dec 14, 2006 4:17 pm
by XXXNewbie666XXX
Awesome Mod ]v[...

I have testing all the map and game modes and is simply great!!!

Ok i have a question, and i don't know if this in on-topic or off-topic so in the images on filefront there is a image of some new units of the CIS like the Grievou's Bodyguard and i saw a SBD scale like a Wookie...

So, that SBD is in the +123source files???

Posted: Fri Dec 15, 2006 12:53 am
by darthgunray
whoa, didn't expect to see this board again.

Posted: Fri Dec 15, 2006 8:28 am
by ]v[
>>Jawaraider
You should edit ODFs so that Pereza0 says. And I dont know about Hex Edit.
But please be careful to the points that my BF2 Side uses many sipped data.
For example, my EP1 BD uses shipped BD models and weapons.

>>Elmo
I will be expecting new +123 re-modded by you.

>>XXXNewbie666XXX
I used Grievou's Bodyguard on some map of +123, didnt SBD.
Im going to release fixed +123 (re-final) with revised combos of some unit later, but my PC's mother board has broken down yesterday....

>>darthgunray
I agree with you.

Posted: Fri Dec 15, 2006 1:12 pm
by Jawaraider
I know i shold modify the ODFs, but if I for example made a new clone unit and I wanna use it in the 123 version of Kashyyk, I modify the right script, but how do I apply the changes without making a new map?
Theres no build folder in data_BF2.

Posted: Fri Dec 15, 2006 1:27 pm
by Elmo
]v[ wrote:
>>Elmo
I will be expecting new +123 re-modded by you
???????!

Posted: Fri Dec 15, 2006 7:18 pm
by ]v[
>>Jawaraider
I just understood it.
Theres no build folder in data_BF2.
Yes. You must make new world BF2 (data_BF2 folder) with VMunge.
Then overwrite Your data_BF2 folder with My data_BF2 folder.
Or edit your world's addme.script to use +123's LUAs, and copy the files you wanna use to your data folder....

Posted: Fri Dec 15, 2006 7:26 pm
by Elmo
]V[ what do you mean by you expect a +123 modded by me!?

cool

Posted: Fri Dec 15, 2006 7:27 pm
by darthgunray
Elmo is making the new +123 mod? Woot! I'm sure it will pwn.

RE: cool

Posted: Fri Dec 15, 2006 7:28 pm
by darthgunray
oh you're not? wait (gets confused) }v{ what do you mean though?

Re: cool

Posted: Fri Dec 15, 2006 7:36 pm
by Elmo
darthgunray wrote:Elmo is making the new +123 mod? Woot! I'm sure it will pwn.
Everyone (well not everyone but many) think I am a experienced modder!
I'm not an experienced modder!!! I am still just a beginner! And gunray,
]v['s +123 mod would pwn, 4,000 times more than mine would. :P

Posted: Fri Dec 15, 2006 8:16 pm
by Lanahka
Where are the storm troopers with lightsabers?

Posted: Sun Dec 17, 2006 8:52 pm
by XXXNewbie666XXX
Lanahka wrote:Where are the storm troopers with lightsabers?
No... i think.

This units can download from the SWBF2 modding section, there is a thead called "Glamour Units".

Ok ]v[ i understand that the SBD is not in the +123 source files, but is fine.Thanks a lot!!!

Posted: Mon Dec 18, 2006 2:52 am
by Jawaraider
The lightsaber stormies are in Tantive IV/Hunt/GCW I think

Posted: Sat Dec 23, 2006 6:36 am
by wazmol
ok say i want to use the bf2 side for my map i would put bf2 in data_XXX/sides and then make a new folder in data_xxx/_build/side called bf2 and then copy the munge and clean bats from the all folder. well when i do the Lua set up correctly the units dont spawn ingame