Question about changing the sky

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cloneknight
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Question about changing the sky

Post by cloneknight »

from DOC
Changing the Default Sky

By default, the template map uses the sky file from Yavin. Changing this is a fairly simple thing to do. Browse to the world that you want to use the sky file from (again, I’ll use Kashyyyk as our example) in \BF2_ModTools\assets\worlds\KAS\world2 and copy the sky file (kas2.sky) into your mod worlds folder (\data_abc\worlds\abc\world1) and rename it to abc.sky (where abc is the 3-letter name that you gave your world when you first created it). Open up that sky file, and search for which assets are used by the sky file, and you’ll need to copy those assets into your mod level’s world folder (\data_abc\worlds\abc\world1). They will be a/some sky .msh files, and some textures. Only worry about files that are actually located in the assets\worlds\KAS\world2 folder. If there are files that the sky file is looking for that aren’t located there, then don’t worry about those.
i understand the top part just not this
Open up that sky file, and search for which assets are used by the sky file, and you’ll need to copy those assets into your mod level’s world folder (\data_abc\worlds\abc\world1). They will be a/some sky .msh files, and some textures. Only worry about files that are actually located in the assets\worlds\KAS\world2 folder. If there are files that the sky file is looking for that aren’t located there, then don’t worry about those.
where and to what file do i do this to or get it from?

also will someone please tell me how to make my map darker/night...please?

thanks in advance.
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Post by EGG_GUTS »

well to change the sky from there clean and munge and your done
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Post by cloneknight »

so as in "clean" do you mean push the clean button on visualmungel for SWBF2?
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Post by trainmaster611 »

I personally follow the maual clean to make sure everything is done right.

http://www.gametoast.com/forums/viewtopic.php?t=9961
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Post by cloneknight »

ok so i do all that. while it is mungeing it just stops....
so i jet it sit for an hour but nothing so i just clicked stop. it was working until i cleaned it.... any sujestions?
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Post by computergeek »

Never ever ever stop a munge, and just leave it alone for awhile, like 2 hours, or if you fell like it, a day, but after 2 hours, its probably frozen.
Not sure what to do after that .
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Post by EGG_GUTS »

Some Objects take hours to munge (example Majin's Commando or Squipple's grass object. ) but you never stop a munge. Or later on you'll screw yourself over. A clean pretty much deletes everything then you have to munge it all in one munge(unless it's sides the several long munges.)
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Post by cloneknight »

"Squipple's grass object" yeap that was it and thanks
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Post by cloneknight »

ok i did it a 2nd time "clean and munge" and it stops on
eddie_prop_fence03 has 276 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 2476 to 2340
it has ben atleast 3 hours
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Post by computergeek »

Im having some trouble with my sky, I took all the sky files from the geonosis folder, re-named them, cleaned and munged, but nothing happened. I did the manual clean, and munged, so im not sure what to do.
do I put all the files in my world1 folder?
:bobba:
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