AI not spawning [Solved]
Posted: Sun Feb 20, 2011 6:24 pm
by acryptozoo
Well after i fixed my map after i accidently got rid of the conquest layer
and was finally able to spawn but the rest of the AI werent able too
but the Locals and speeder bikes were spawning
any ideas on whats wrong
bf2log.
Thanks in advance
EDIT: apparently there was a script i missed from hunt mode which i deleted
which weirdly fixed it
and was finally able to spawn but the rest of the AI werent able too
but the Locals and speeder bikes were spawning
any ideas on whats wrong
bf2log.
Hidden/Spoiler:
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 05A083DC
The key, value is: change table: 05A08A14
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_con_1 1
The key, value is: era_c 1
The key, value is: mode_con_g 1
The key, value is: era_1 1
The key is mapluafile, the formated value is: Y4P<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 055F6CCC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: Y4Pg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 33
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 34
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 35
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 37
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 38
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 39
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 41
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 42
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 43
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 45
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 46
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 47
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 49
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 50
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 51
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 53
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 54
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_wuher has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_pilot has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier jed_inf_jedi has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_tatooinehansolo has geometry collision
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_hover_speederbike in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk YV-929 in data\_lvl_pc\SIDE\imp.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\imp.lvl
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: all_inf_tatooinehansolo
uf_updateClassIndex(): Added class: all_inf_wuher
uf_updateClassIndex(): Added class: all_inf_pilot
uf_updateClassIndex(): Added class: all_inf_aqulish
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_aqulish" (check the side's .req file)
uf_updateClassIndex(): Added class: des_knight_03
uf_updateClassIndex(): Added class: all_hero_luke_pilot
uf_updateClassIndex(): Added class: imp_hero_darthvader
utility_functions2: ReadDataFile(): This map's code, mode: y4p y4p_conquest
Message Severity: 3
.\Graphics\RedLight.cpp(254)
Global light 1 must be a directional light
Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "myg1_bldg_energy_collector_core_exp"
Message Severity: 2
.\Source\AttachedEffects.cpp(132)
AttachEffects: odf 'yav_prop_leafpatch2' is not an EntityLight and can only be attached to a prop!
Message Severity: 2
.\Source\AttachedEffects.cpp(132)
AttachEffects: odf 'yav_prop_leafpatch' is not an EntityLight and can only be attached to a prop!
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "imp_hover_speederbike" already loaded in ather level file
Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: 95aeb20e
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e002979a
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e102992d
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: de029474
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: df029607
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "drb_bldg_house4" geometry "drb_bldg_house4" not found
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=c5ce901b: trying to replace "all_hover_combatspeeder_proto" with "all_hover_combatspeeder_proto2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4799508f: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b0cd04fe: trying to replace "tat_prop_ronto" with "tat_prop_ronto1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0524481d: trying to replace "cis_hover_aatx" with "cis_hover_aatx1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=c6ce91ae: trying to replace "all_hover_combatspeeder_proto" with "all_hover_combatspeeder_proto1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3dcf5b67: trying to replace "rep_walk_atxt" with "rep_walk_atxt1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2fdf9f7a: trying to replace "all_hover_tank" with "all_hover_tank4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=43994a43: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2adf979b: trying to replace "all_hover_tank" with "all_hover_tank3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7aaf1f87: trying to replace "all_hover_rebel_attack_speeder" with "all_hover_rebel_attack_speeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=499953b5: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=46994efc: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5b99235e: trying to replace "all_fly_snowspeeder" with "all_fly_snowspeeder2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df029607: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de029474: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6af57d81: trying to replace "rep_hover_swampspeeder" with "rep_hover_swampspeeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a9d78f6d: trying to replace "kas1_prop_bamboo1" with "kas1_prop_bamboo10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "drb_bldg_house4" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2cdf9ac1: trying to replace "all_hover_tank" with "all_hover_tank1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5ec01895: trying to replace "all_fly_xwing" with "all_fly_xwing1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9641bd7c: trying to replace "all_fly_ywing" with "all_fly_ywing1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e102992d: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5a9921cb: trying to replace "all_fly_snowspeeder" with "all_fly_snowspeeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=429948b0: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree15"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=45994d69: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree16"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=be27a7cd: trying to replace "all_fly_awing" with "all_fly_awing2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7baf211a: trying to replace "all_hover_rebel_attack_speeder" with "all_hover_rebel_attack_speeder2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=29df9608: trying to replace "all_hover_tank" with "all_hover_tank2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=48995222: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree13"
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.Y4P.Local_Cp" not localized
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp_4"
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(439)
level.Y4P.locals not localized
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp11" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'com_weap_cder' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'com_weap_cdef' is not localized for stats page
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Skipping BFX's extra missions
Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 05A083DC
The key, value is: change table: 05A08A14
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_con_1 1
The key, value is: era_c 1
The key, value is: mode_con_g 1
The key, value is: era_1 1
The key is mapluafile, the formated value is: Y4P<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 055F6CCC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: Y4Pg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 33
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 34
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 35
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 37
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 38
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 39
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 41
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 42
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 43
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 45
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 46
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 47
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 49
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 50
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 51
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 53
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Music" is full; raise count to at least 54
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_wuher has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_pilot has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier jed_inf_jedi has geometry collision
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier all_inf_tatooinehansolo has geometry collision
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_hover_speederbike in data\_lvl_pc\SIDE\all.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\all.lvl
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk YV-929 in data\_lvl_pc\SIDE\imp.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\imp.lvl
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: all_inf_tatooinehansolo
uf_updateClassIndex(): Added class: all_inf_wuher
uf_updateClassIndex(): Added class: all_inf_pilot
uf_updateClassIndex(): Added class: all_inf_aqulish
Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_aqulish" (check the side's .req file)
uf_updateClassIndex(): Added class: des_knight_03
uf_updateClassIndex(): Added class: all_hero_luke_pilot
uf_updateClassIndex(): Added class: imp_hero_darthvader
utility_functions2: ReadDataFile(): This map's code, mode: y4p y4p_conquest
Message Severity: 3
.\Graphics\RedLight.cpp(254)
Global light 1 must be a directional light
Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "myg1_bldg_energy_collector_core_exp"
Message Severity: 2
.\Source\AttachedEffects.cpp(132)
AttachEffects: odf 'yav_prop_leafpatch2' is not an EntityLight and can only be attached to a prop!
Message Severity: 2
.\Source\AttachedEffects.cpp(132)
AttachEffects: odf 'yav_prop_leafpatch' is not an EntityLight and can only be attached to a prop!
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "imp_hover_speederbike" already loaded in ather level file
Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: 95aeb20e
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e002979a
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: e102992d
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: de029474
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: df029607
Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "drb_bldg_house4" geometry "drb_bldg_house4" not found
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=c5ce901b: trying to replace "all_hover_combatspeeder_proto" with "all_hover_combatspeeder_proto2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=4799508f: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=b0cd04fe: trying to replace "tat_prop_ronto" with "tat_prop_ronto1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=0524481d: trying to replace "cis_hover_aatx" with "cis_hover_aatx1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=c6ce91ae: trying to replace "all_hover_combatspeeder_proto" with "all_hover_combatspeeder_proto1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3dcf5b67: trying to replace "rep_walk_atxt" with "rep_walk_atxt1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2fdf9f7a: trying to replace "all_hover_tank" with "all_hover_tank4"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=43994a43: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree14"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2adf979b: trying to replace "all_hover_tank" with "all_hover_tank3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7aaf1f87: trying to replace "all_hover_rebel_attack_speeder" with "all_hover_rebel_attack_speeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=499953b5: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree12"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=46994efc: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree11"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5b99235e: trying to replace "all_fly_snowspeeder" with "all_fly_snowspeeder2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=df029607: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike3"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=de029474: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=6af57d81: trying to replace "rep_hover_swampspeeder" with "rep_hover_swampspeeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=a9d78f6d: trying to replace "kas1_prop_bamboo1" with "kas1_prop_bamboo10"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"
Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "drb_bldg_house4" not built: "ALL YOUR MODEL ARE BELONG TO US."
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2cdf9ac1: trying to replace "all_hover_tank" with "all_hover_tank1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5ec01895: trying to replace "all_fly_xwing" with "all_fly_xwing1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=9641bd7c: trying to replace "all_fly_ywing" with "all_fly_ywing1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e102992d: trying to replace "imp_hover_speederbike" with "imp_hover_speederbike1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5a9921cb: trying to replace "all_fly_snowspeeder" with "all_fly_snowspeeder1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=429948b0: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree15"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=45994d69: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree16"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=be27a7cd: trying to replace "all_fly_awing" with "all_fly_awing2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7baf211a: trying to replace "all_hover_rebel_attack_speeder" with "all_hover_rebel_attack_speeder2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=29df9608: trying to replace "all_hover_tank" with "all_hover_tank2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=48995222: trying to replace "yav_prop_leaftree1" with "yav_prop_leaftree13"
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"
Message Severity: 3
.\Source\HintManager.cpp(210)
Hint references nonexistant command post "cp3"
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.Y4P.Local_Cp" not localized
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 3
.\Source\VehicleSpawn.cpp(135)
Vehicle spawn missing command post "cp_4"
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp4" control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(884)
Missing a localized team name for this level, level.Y4P.local
Message Severity: 2
.\Source\Team.cpp(439)
level.Y4P.locals not localized
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp11" not found
Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file exists
ifs_sideselect_fnEnter(): Starting to remove award effects...
ifs_sideselect_fnEnter(): Finished removing award effects.
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'com_weap_cder' is not localized for stats page
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'com_weap_cdef' is not localized for stats page
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Message Severity: 2
.\Util\RedSceneManager.cpp(1205)
too many transparent objects of class are being rendered
Thanks in advance
EDIT: apparently there was a script i missed from hunt mode which i deleted
which weirdly fixed it