Page 1 of 3

A huge request!

Posted: Wed Jun 07, 2006 6:35 pm
by Karnage
I was wonder if I could get some modelers out there to help me with something, and no this isn't going to be like my other request, im not dumping this.

This is what i need made:
-------------
Halo:

Ghost
Image
Image


Banshee
Image

Wraith
Image

Warthog
Image
Image

Scorpion
Image
Image
-------------
These will be vehicles to ride and they will need firing points (whatever you call them).

This is going to be for my new major mod, a sequel to my Halo Mod Beta with new weapons and probably new maps.

Posted: Wed Jun 07, 2006 8:53 pm
by Vyse
Someone actually made that Ghost thingy for SWBF1. I remember seeing it in Zero Editor screens. Can't remember who it was though? :cry: Might try searching the BF1 boards.

Posted: Wed Jun 07, 2006 9:32 pm
by Karnage
Actually I did try converting a 3DS model banshee into MSH since I don't know how to make models and I did post some Zeroeditor pics.

Posted: Wed Jun 07, 2006 9:36 pm
by Teancum
Wow... good luck.

Posted: Wed Jun 07, 2006 11:11 pm
by Ace_Azzameen_5
You'd be better off modding halo to have conquest! :shock:

Posted: Thu Jun 08, 2006 12:07 am
by Karnage
This is for BF1.

Posted: Thu Jun 08, 2006 2:26 pm
by Epena
You'd be better off modding halo to have conquest!
Well said, Ace. >.<

If you realy want this done, I'm going to take a random stab and say that the only way that this would be accomplished would be if you did it yourself.

No offnese, but this is sucha major request I do not actually see this hapening at all.

It's an awesome idea, really. But dude..

I love Halo. In fact my online name (for the trial version) is 'a Banshee' (a Banshee killed flagetyburbett. You get the most awesome kill messages) Love the game. I would love to see something remotely like it in BF1. But, heh...

Here's an idea. If you can get your paws on the models from the game (maybe Halo CE has them availible, dunno muh about CE) you could either convert them or ask someone to convert those. But Asking for models.. :wink:

Posted: Thu Jun 08, 2006 2:57 pm
by Qdin
but remember the copyrights material etc. so unless you got permission from the authro(s) to use it, you'll get in big trouble by them and if not: by Gametoast Admins :wink:

Posted: Thu Jun 08, 2006 2:58 pm
by Kyross
I would maybe take on sme of this request just because the stuff is cool, if I weren't so immensely busy with my own stuff as it is.

Posted: Fri Jun 09, 2006 6:28 pm
by t551
If the time frame isn't too urgent, I could possibly create meshes, though I suck at creating textures, so I couldn' t do those. Also, my trial version of XSI 5.1 expired, so you'd have to have someone else run edit flags and export them.

Posted: Fri Jun 09, 2006 9:01 pm
by Karnage
If I could get these models in 3DS or OBJ format, could someone convert them and get them to work in-game?

-EDIT-

If not then that sounds good t551t551.

Maybe someone could add the texture.

Posted: Fri Jun 09, 2006 9:45 pm
by JabbaLovesLava
I could convert them... AS LONG as it's legal to do so, and I want proof that it's legal.

PS: You would need to give me the texture too, cuz I DONT wanna texture them...

Posted: Fri Jun 09, 2006 10:49 pm
by t551
Hold on my offer for a day or two, my 4.2 MOD TOOL is broken. It always says that another program is using the batch. If I get it working, I'll post it here.

Posted: Sat Jun 10, 2006 12:57 am
by Karnage
Isn't Halo CE free to mod anyways?

Halo CE modding...

Posted: Sat Jun 10, 2006 2:45 am
by t551
Yes, Halo CE is free to anyone with a valid Halo CD-Key, and supports modding. The problem here doesn't really lie in the avility or ease of converting the model, but in the lega ramificatons of doing so. Microsoft doesn't even really like people making halo mods, and might prosecute someone who actually ports the model from one game to another. You could try to get the express permission of bungie, but doubt that's going to happen.

Even if it weren't illegal, many filehosting websites reject ported material.

Besides, models from Halo, especially the covenant ones, will probably contain too many polies to effectively port them. I mean, sure, you could have one friggin' sweet ghost... but a model constructed along the poly guidelines of SWBF II would be more efficient for memory, if a little less sweet.

RE: Halo CE modding...

Posted: Sat Jun 10, 2006 12:25 pm
by Karnage
Ahh I see. Hopefully you can get your 4.2 Mod Tool working again.

RE: Halo CE modding...

Posted: Sun Jun 11, 2006 5:22 pm
by t551
It's a virus, BKDR_RBOT.EBH. It's locked me out of access to cmd.exe and regedit, as well as batch files, hence no MOD TOOL. I'm not sure how long it wil take to get it off.

RE: Halo CE modding...

Posted: Mon Jun 12, 2006 5:18 pm
by t551
Okay, I think that I have gotten rid of it. I'll see what I can do fo you.

Posted: Mon Jun 12, 2006 7:05 pm
by Karnage
That's good. Hopefully you can help me out, if not that's ok.

Posted: Mon Jun 12, 2006 7:25 pm
by t551
Do you know of any specs for the vehicles? LEngth,Width, etc.?