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IG88 animation / skeleton problem? [Solved]
Posted: Wed Jul 21, 2010 8:27 pm
by Marvel4
Hi, I'm currently working on a Geonosis: Spire conversion and want to replace the magna guard with an IG assassin droid. I took the .msh and .tga from the BF1 assets and the animations from the BF2 assets. Ingame, he is perfectly scaled but the animations are... weird. It looks like he's hanging in the air moving just his head, arms and legs.
Anyone know how to fix this?
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 8:29 pm
by AQT
The IG-88 model should use the default human animations.
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 8:52 pm
by Marvel4
Now he is standing on the ground but his arms are messed up

Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 9:15 pm
by Teancum
Yep, that's pretty much how he is. Nobody's built a correct skeleton to fix him.
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 9:47 pm
by Marvel4
Is it possible by changing skeletonrootscale or something?
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 10:32 pm
by skelltor
i got his arms right once but i am not sure how it was by useing a different anamation but i am not sure which one i will check it out.
edit i found an anamation called ig88 in my soldier anamation bank try that.
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 10:41 pm
by Marvel4
YES, it works
I forgot to add this line:
Code: Select all
SkeletonName = "ig88"
SkeletonLowRes = "ig88"
>>>>>AnimationName = "ig88"
But his feet are a bit underground. How can I fix this?
And another question: How can I create a first person mode for IG-88?
Re: IG88 animation / skeleton problem?
Posted: Wed Jul 21, 2010 11:14 pm
by AQT
What do you know, IG-88 does have a custom basepose after all. Must have overlooked it.
@Marvel4: Try adjusting the SkeletonRootScale and/or scaling the model up a bit via the .msh.option file. And:
The FAQ / Everything You Need Thread Version 2.0 wrote:
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Re: IG88 animation / skeleton problem?
Posted: Thu Jul 22, 2010 12:03 am
by Marvel4
Thanks!
First person mode works perfectly now!
Now, I just need to find a good value for SkeletonRootScale...
EDIT: 1.15 is perfect (all_inf_wookie uses the same)