Mirror texture

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thelegend
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Mirror texture

Post by thelegend »

I have a small question that interests me.
It is possible to create a textur that mirrors everything what it sees. For example you add a mirror to a building and you can see yourself If you go to this building. Is this possible? Would look pretty nice in Battlefront 2.
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Kingpin
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Re: Mirror texture

Post by Kingpin »

It is possible, as seen on the floors of the Death Star. I do not know how to do that, however.
Noobasaurus
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Re: Mirror texture

Post by Noobasaurus »

I think that you can use a reflection region to do this. I forget if the Death Star does this.
Marth8880
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Re: Mirror texture

Post by Marth8880 »

You need a reflection region as well as a mirrored version of the mesh in that reflected-room's mesh. See any capital ship's hangar mesh for an example of what I mean.
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