What might these errors mean? [Solved]
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Noobasaurus
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What might these errors mean? [Solved]
So I add another custom unit to my side (the first one works fine) and it crashes. I look at the error log and it says this:
My custom unit just has a metal pole (it is using yoda's combo) and a thermal detonator. Anyone know what is wrong?
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Last edited by Noobasaurus on Sat Jul 02, 2011 6:57 pm, edited 1 time in total.
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CalvaryCptMike
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Re: What might these errors mean?
My first guess would be that it
You will have to munge a new animation set using a regular basepose and yoda's anims, then add the animation name to your ODF. Instructions on how you can do this are in the FAQ.
Also posting your ODF would really help alot.
andCan't find soldier animation human_sabre_jumpattack_recover(_upper)
... :pCan't find soldier animation bdroid_sabre_jumpattack_recover(_upper)
You will have to munge a new animation set using a regular basepose and yoda's anims, then add the animation name to your ODF. Instructions on how you can do this are in the FAQ.
Also posting your ODF would really help alot.
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Noobasaurus
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Re: What might these errors mean?
The weapon's odf is:
You were asking for the weapon's odf, right? Now I shall go look in the FAQ and find out some more stuff!
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- Snork
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Re: What might these errors mean?
post the unit odf also
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Noobasaurus
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Re: What might these errors mean?
Here is the unit's odf:
And here is the other odf it is refrencing to:
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- Snork
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Re: What might these errors mean?
right off the bat, you're trying use yoda's attacks but mace's animations. This is not necessarily the cause of your problems, but you should fix it anyway
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Noobasaurus
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Re: What might these errors mean?
They are both yoda now, but I believe that was not the problem. I believe that this:Snork wrote:right off the bat, you're trying use yoda's attacks but mace's animations. This is not necessarily the cause of your problems, but you should fix it anyway
is the cause of the problems. It ways to add in an extra perimeter in the ComboAnimationBank which I have no idea how to do. Perhaps someone does know?CodaRez wrote:-On the other hand, PLS add the extra perimeter in the "ComboAnimationBank" line with the combo file u are using
(if you don't understand, you should probably read the jedi side docs before using this in a map)
- Snork
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Re: What might these errors mean?
No, I believe you did that correctly. Hmm.
Trying to use yoda's combo and animations without using his skeleton is probably causing you problems.
Trying to use yoda's combo and animations without using his skeleton is probably causing you problems.
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Noobasaurus
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Re: What might these errors mean?
Now I'm using Kiadimundi's animations and such and the same errors happen. 
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ARCTroopaNate
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Re: What might these errors mean?
Your Thermal Detonator is in weapon section 3 instead of two. I don't think this is your problem but it might help.
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Noobasaurus
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Re: What might these errors mean?
Changed that, and it works now! Thanks you guys for helping me! 
