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GCW sounds etc. on cw?
Posted: Mon Jun 02, 2014 1:36 pm
by RacoonLR
If I load darth vader on gcw, he doesn't have animations and
crashes sometimes or is Buggy and so on...
So, is this a common Problem? and could it be fixed?
Also the sounds of the empire rifles aren't Playing on cw,
could that also be fixed?
Re: GCW sounds etc. on cw?
Posted: Mon Jun 02, 2014 1:53 pm
by commanderawesome
Try adding this (using stock coruscant as an example):
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.
Note: This was tested in SWBF1 but not SWBF2, but it SHOULD work the same way.
Re: GCW sounds etc. on cw?
Posted: Mon Jun 02, 2014 1:56 pm
by RacoonLR
commanderawesome wrote:Try adding this (using stock coruscant as an example):
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.
Note: This was tested in SWBF1 but not SWBF2, but it SHOULD work the same way.
Yea... I knew that but it doesn't add the weapon sounds for some reason...
Also do you know why vader has now Animation and is Buggy on cw?
Re: GCW sounds etc. on cw?
Posted: Mon Jun 02, 2014 2:09 pm
by Marth8880
commanderawesome wrote:Try adding this (using stock coruscant as an example):
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:
Code: Select all
ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.
Doing this will not work because it will run WAY over the game's sound memory limit.