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Re: SketchUp Models

Posted: Sun Apr 19, 2009 2:56 pm
by Null_1138

Re: SketchUp Models

Posted: Tue Apr 21, 2009 2:10 pm
by jedi_pilot
That's some good building there :thumbs: !!! What is that indenture in the floors of these houses though???

Re: SketchUp Models

Posted: Tue Apr 21, 2009 7:41 pm
by Null_1138
You mean the circle? I don't know, just a trademark, I guess. You know how architects blueprint houses with some sort of signature feature.

Re: SketchUp Models

Posted: Tue Apr 21, 2009 11:32 pm
by jedi_pilot
Maybe for an idea, you could build a custom commandpost holoprojector in that circle. Then you could make the building a commandpost :P ...

Re: SketchUp Models

Posted: Tue Apr 21, 2009 11:48 pm
by Commander_Fett
very nice. I have been making a lot of models, I'll post some pics hopefully with the ingame beside it soon.

Re: SketchUp Models

Posted: Wed Apr 22, 2009 3:29 pm
by Null_1138
Commander_Fett wrote:very nice. I have been making a lot of models, I'll post some pics hopefully with the ingame beside it soon.
I've always wanted to see your models ingame :) .

Re: SketchUp Models

Posted: Sun May 03, 2009 2:30 pm
by mswf
I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
EDIT:Already fixed, had another look at CG textures

Re: SketchUp Models

Posted: Sun May 03, 2009 3:35 pm
by RogueKnight
Try the DMI prefab Pack.

Re: SketchUp Models

Posted: Sun May 03, 2009 3:57 pm
by Null_1138
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
:| How does DMI stuff have what he needs to make Tatooine buildings?

Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.

Re: SketchUp Models

Posted: Sun May 03, 2009 5:28 pm
by RogueKnight
Null_1138 wrote:
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
:| How does DMI stuff have what he needs to make Tatooine buildings?

Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
Well, thats where me and fett got our textures.

Re: SketchUp Models

Posted: Sun May 03, 2009 6:18 pm
by Null_1138
DarthRogueKnight wrote:
Null_1138 wrote:
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
:| How does DMI stuff have what he needs to make Tatooine buildings?

Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
Well, thats where me and fett got our textures.
But A) neither you nor Fett worked on Tatooine buildings, and B) there aren't any Tatooine textures in the DMI Pack. There are metal textures in the pack, if Mswf wanted to make a metal building, but, correct me if I'm wrong, I think he wanted something that looked like the shipped buildings.

Re: SketchUp Models

Posted: Sun May 03, 2009 7:09 pm
by Commander_Fett
I kind of agree that the DMI textures wouldn't be all that good for a tatooine building, but I do use tham a lot, I'd highly recomend getting them. (you'd have to credit the creator for them if you're putting it in BF2, of course)

Re: SketchUp Models

Posted: Sun May 03, 2009 8:46 pm
by Null_1138
Commander_Fett wrote:I kind of agree that the DMI textures wouldn't be all that good for a tatooine building, but I do use tham a lot, I'd highly recomend getting them. (you'd have to credit RepSharpshooter for them if you're putting it in BF2, of course)
True.

Re: SketchUp Models

Posted: Mon May 04, 2009 12:42 am
by ecko_66
Why not get screenshots in-game and crop out what you don't need. You'd have to set all your setting on high to get the texture anywhere near good... but with freecam you could pick and choose what you needed from any angle.

Re: SketchUp Models

Posted: Mon May 04, 2009 6:16 am
by mswf
Null_1138 wrote:
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
:| How does DMI stuff have what he needs to make Tatooine buildings?

Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
Wow, thanks for all your advice. I have the modtools (only zeroeditor isn't working in my vista) so I'll reinstall it and use those textures (already have some from CG textures, but I'll maybe look which one looks better)

Re: SketchUp Models

Posted: Mon May 04, 2009 3:18 pm
by Null_1138
mswf wrote:
Null_1138 wrote:
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
:| How does DMI stuff have what he needs to make Tatooine buildings?

Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
Wow, thanks for all your advice. I have the modtools (only zeroeditor isn't working in my vista) so I'll reinstall it and use those textures (already have some from CG textures, but I'll maybe look which one looks better)
Oh, good, you have the mod tools. I was afraid you wouldn't be able to install them on Vista. Anyway, your quite welcome.

Re: SketchUp Models

Posted: Tue May 05, 2009 5:15 am
by mswf
Null_1138 wrote: Oh, good, you have the mod tools. I was afraid you wouldn't be able to install them on Vista. Anyway, your quite welcome.
I can install the modtools, munge a world, play in that flat environment, only zeroeditor gives a strange runtime error. (the sollution is being discussed in another topic, can't remember which. I only know they haven't already figured it out.)

Re: SketchUp Models

Posted: Tue May 05, 2009 11:51 am
by Frisbeetarian
mswf wrote:the solution is being discussed in another topic, can't remember which.
echo_66 is working with us on a different thread where he has isolated the problem, but the thread about ZE, Vista, and the Runtime error is found at the bottom of the Modding FAQ thread. Feel free to answer the questions posed in it like the others did.

Re: SketchUp Models

Posted: Tue May 05, 2009 2:34 pm
by mswf
Frisbeetarian wrote:
mswf wrote:the solution is being discussed in another topic, can't remember which.
echo_66 is working with us on a different thread where he has isolated the problem, but the thread about ZE, Vista, and the Runtime error is found at the bottom of the Modding FAQ thread. Feel free to answer the questions posed in it like the others did.
I´ve filled in the questionnary, thanks for the reminder on where the thread was

Re: SketchUp Models

Posted: Tue May 05, 2009 3:36 pm
by Maveritchell
This is a showcase topic. Stay on topic. If you have questions about doing something, ask them somewhere else. The next post starts a new page; that page should not be filled with 1 post of "showcase" and 19 of "talk."