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Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:20 pm
by SilvaDalek
I say the last map should be a Fornax map. It would be a firey planet with 5 rings of fire around the planet. It would be an awsome place to have a conclusive map!
Image
My idea of what it may look like from space (*hint* make it a space battle*hint*).

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:26 pm
by Grev
Conclusive? This is Rise.... Not a conclusion. Maybe to this pack, but not to the series... :maulsaber:

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:30 pm
by SilvaDalek
How many maps you want 15? :funny2: Anyway, I say the last map be EVO hunting down the clones and they both go flying into Fornax for a hell-like battle!

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:40 pm
by Grev
Here are my plans so far (Subject to change)

Rise: Clones vs CIS
-Tatooine
-Naboo
-Geonosis (Possibly)

Judging: Clones vs CIS
- Saleucami
- Death star
- Inside a CIS ship (ooh.. fun)

Emperors Hand: Stormtroopers vs CIS
- Utapau
- Mustafar
- Corellia

Veterans: Stormtroopers vs. Rebels and CIS
- Mygeeto (Gas attacks... *hint*)
- Hoth (CIS Alone)
- *******************

***********:
-********
-*********

These may change in everywhich way, so dont expect anything.....

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:43 pm
by SilvaDalek
and last but not least pack-

Old Age:
-Retirement Home
-Hostpital
-Trips to The Funeral Home
:wink:

Okay how long do clones live again? Half lives I believe :wink:

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:48 pm
by Grev
...... :x :x ATTACK SILVA MY SMILEY MINIONS!!!! :runaway: :runaway:

lol sorry about the smileys... But comeone, if you are the emperor, and you get your arse saved by clone troopers.. will you let them die? I DONT THINK SOO!!!! *hint*- death star map* hint*....

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:50 pm
by SilvaDalek
Saved? Who the fudge has enough power to attack the emperor without him letting them on porpuse! So anyway, I hear you need some CIS skins eh?

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 8:55 pm
by Grev
Possibly???

And see theres an equation. Obiwan + Ani= 2 dead magna guards..... Obi + ani= (almost )dead ani....

Obi + 25 Magna Guards + droid army= dead obi....

Ani= Stronger than emperor

So if obi canbeat ani, and obi would die to that many droids, and ani can beat empy, so droid army beats empy by long shot..

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 9:56 pm
by SilvaDalek
The IG series passes on to the "empys" The magma guards are all but gone. CIS droids are sooo few and not all can even reactivate. CIS no longer has any heros or leaders. Just a bunch of cults re-activating a battalion or two of droids. CIS lose. Face it! :wink:

Re: Clone Remnant: Rise

Posted: Sun Feb 03, 2008 10:19 pm
by Grev
No heroes.. Are you sure? Last time I checked, robots could be fixed... ANd people could be cloned..... :mrgreen:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 8:42 am
by SilvaDalek
Ya, so some morron repairs a droid factory he's a hero? And no longer did the empire clone clones. :thumbs:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 8:29 pm
by Grev
*Ahem, story?*

Clone Remnant= failed clone group. When empire short on recruits. Call last clones out there. Other clones all dead to rebels.

And by my above post I meant a certain jedi robot hero guy dude...... :lol: Kindof... Let me see... I spy four arms.... Much cooler than before.... What else? :yes:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 9:47 pm
by SilvaDalek
When was the empire short on recruits? They owned the galaxy. They could just run a draft or something.

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 9:56 pm
by Grev
*sends assasins after Silva....*

Right when the rebels started up, the empire was short on recruits. I had a book on star wars info.. Trust me....

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 10:01 pm
by SilvaDalek
They had plenty of clones left in stromtrooper armour. Recruits quickly flowed in the months following. :wink: What book :atatpilot:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 10:30 pm
by Grev
This argument is over....

It was a Star War Essential Guide book and it said that the empire was slow in recruiting in the first several years, when the empire still had to gain the trust of all the people. It was then that the clone troopers went through their flaws, and most died, some were "put to sleep" and some were sent out as guards. This is the basis of the ,mappack.....

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 10:40 pm
by SilvaDalek
*Puts Grev to "sleep"*
Grev wrote:This argument is over...
Not yet . . . :mrgreen: I'll debate this later, but anyway the basis with the clones is debatable, but the whole cis revived too is making this less and less likely. If you care. :wink:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 11:25 pm
by Grev
Wow, we are hogs. Whole page to ourselves. Btw, In naboo, Im putting in ATT's for cis and ATST's for rep. Possible addition of Flyers. I need a Boat Gondola model.

I made most of the paths, which took forever, but now the ai will do real things. INstead of running in one line to a base, some will run through buildings, others around them, yeah..... :thumbs:

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 11:26 pm
by SilvaDalek
What types of weapons will we expect to see? :P

Re: Clone Remnant: Rise

Posted: Mon Feb 04, 2008 11:30 pm
by Grev
Page 7.... Or page 1.... There is a big unit layout thing....

I may change it, but thats it for so far....

No heroes for this mappack....

Also, I may make the last map rhen var or geonosis....