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Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 12:06 pm
by redgroupclan
The whole time I worked on the map it was mostly placing plants and editing terrain and I doubt that could cause a problem. Could maybe the rep_fly_laat turned into a prop be the problem? Or placing a rep commandcenter? Thats the only abnormal things there are that arent plants and raised terrain.
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 12:09 pm
by Teancum
That's just it. You never know. That's why even with little changes, like placing a bunch of one object, you need to test it with just 1 or 2 to make sure it works. Are you running any custom sides at all?
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 12:17 pm
by redgroupclan
No, this map was gonna be my biggest and greatest work yet, so I didnt do anything besides the basics to try and save any faults. And then I was gonna do sides and edit other files later.
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 12:33 pm
by Teancum
Did you use the foliage brush to put all the plants and stuff in, or did you place them one by one?
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 6:10 pm
by redgroupclan
...Is that what that brush is for...dang...I spent an hour placing foliage by themselves..
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 6:31 pm
by NullCommando
Probably too many objects ( happened to me when making Felucia ). Try deleting the foilage props and see if it helps.
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 7:59 pm
by redgroupclan

Hmm...I doubt that...
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Fri Aug 15, 2008 10:03 pm
by Teancum
If you have over 1000 objects it's very likely.
Re: Freeze! You're busted...!? (Still Unresolved!)
Posted: Sat Aug 16, 2008 10:58 pm
by redgroupclan
I doubt its over 1000 objects lol. At my best guess Id say 300. So its not over the object count.