Oasis Duel is now final.
I have added an avenue for the AI to get down off the platforms which has the potential for excellent battles.
I made it a little tougher to destroy the City bases.
I tweaked some planning and values.
Enjoy!
Steve
http://users.adelphia.net/~skayda/
Oasis Duel (final)
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SteveK14
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RE: Oasis Duel (final)
checking out the mod now. I'll tell you how everything goes.
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SteveK14
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Droids can't be the 3rd team so I changed a couple of things. It works MP now so DL and enjoy. I will have up from time to time my server that is KGroupMod running Oasis Duel. Please leave feedback.
http://users.adelphia.net/~skayda/
Steve
http://users.adelphia.net/~skayda/
Steve
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Tex
Found a serious bug in the map. After capturing the center CP I couldn't select it to respawn.
And I think the map is unbalanced. The side that holds the platforms (and therefore the fighters) wins. He who owns the air owns the battle, just like Bespin: Platforms, Kassyyyk: Islands and Tatooine: Dune sea.
Both sides should have atleast some fighters or no fighters at all.
For the rest it's a nice map.
P.S. The agressive Jawa's are a nice twist. They make great target practice especially when they're on speeder bikes (they actually do ride them
)
And I think the map is unbalanced. The side that holds the platforms (and therefore the fighters) wins. He who owns the air owns the battle, just like Bespin: Platforms, Kassyyyk: Islands and Tatooine: Dune sea.
Both sides should have atleast some fighters or no fighters at all.
For the rest it's a nice map.
P.S. The agressive Jawa's are a nice twist. They make great target practice especially when they're on speeder bikes (they actually do ride them
-
SteveK14
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Tex wrote:Found a serious bug in the map. After capturing the center CP I couldn't select it to respawn.
No one can spawn there. It is strictly there for the team that holds it, they get a mobile command post. Imp = ATAT, Rebels - Command Speeder, rep = ATTE, CIS = MTT
And I think the map is unbalanced. The side that holds the platforms (and therefore the fighters) wins. He who owns the air owns the battle, just like Bespin: Platforms, Kassyyyk: Islands and Tatooine: Dune sea.
Both sides should have atleast some fighters or no fighters at all.
There is an avenue both air and land to take/keep the platforms. Strategy.....
For the rest it's a nice map.
Thanks!
P.S. The agressive Jawa's are a nice twist. They make great target practice especially when they're on speeder bikes (they actually do ride them![]()
)
Last edited by SteveK14 on Sat Apr 09, 2005 7:38 pm, edited 1 time in total.
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SteveK14
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