Lighting issues are ruining my map!

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ryukaji
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Posts: 513
Joined: Mon Sep 17, 2007 7:46 pm
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Lighting issues are ruining my map!

Post by ryukaji »

In my Artus map im having a big issue with lighting.

When I set it to High setting on lighting, the terrain goes black. When its on low then its fine.
I was messing around to figure it out and when I had the lighting on high and I made the LOD Distance really low, I could start to see the terrain but everything was lowrez. Another problem with this is the caves I added are really light on the inside so it looks weird.

If I need to post anything to help solve this please tell me
ryukaji
Major
Major
Posts: 513
Joined: Mon Sep 17, 2007 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Lighting issues are ruining my map!

Post by ryukaji »

Heres my sky file...
Hidden/Spoiler:
[code]
SkyInfo()
{
Enable(1);
FogColor(120,120,120);
FogRange(0.5, 2000.0);


PS2()
{
NearSceneRange(0.5, 50.0,80.0);
NearSplitScreenRange(0.5, 50.0, 80.0);
FarSceneRange(300.0);
}
XBOX()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);
NearSplitScreenRange(0.1, 50.0, 80.0);
SplitOptions()
{
FarSceneRange(0.0);
FogRange(5.0, 70.0);
EnableFadeAdjustWithZoom(0);
}
}
PC()
{
NearSceneRange(0.5, 60.0, 100.0);
FarSceneRange(1000.0);

}


}



DomeInfo()
{
Texture("myg1_sky_dome.tga");
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("myg1_sky_dome");
}
}

EnvTexture("");[/code]
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