No collision with Death Star firing room? [Solved]
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No collision with Death Star firing room? [Solved]
I've started on a new map and I put in the death star firing room. Lo and behold I spawn, fall throught the floor and die (with about ten other guys close behind) I'm sure I have all the nescessary files. What's the problem?
Last edited by General_Grievous_4 on Sun Sep 10, 2006 12:55 am, edited 1 time in total.
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Vyse
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Creating and using an OBG file
The easiest way to add a "ready to use" room is to make an .obg file in ZE by loading the shipped world(Death Star) into ZE, go into "object edit" mode, click "multiselect", zoom far out enough to see the whole room that you want, then hold the "shift" key and drag a box around the room, and then "save group", this saves the whole room into 1 file.
Then copy the .obg file into your world1 folder and open ZE, load your .wld file, go into "object edit" mode click "multiselect" and click "load group", then place it anywhere and delete the parts you don't want.
This works as long as you have the corresponding odf, msh, and textures in your project folders.
Then copy the .obg file into your world1 folder and open ZE, load your .wld file, go into "object edit" mode click "multiselect" and click "load group", then place it anywhere and delete the parts you don't want.
This works as long as you have the corresponding odf, msh, and textures in your project folders.
- General_Grievous_4
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