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Re: Rhen Var: Canyon 2.0

Posted: Sun Jul 01, 2012 8:50 pm
by ARCTroopaNate
Yep, saw that as well. :clone:

Re: Rhen Var: Canyon 2.0

Posted: Sun Jul 01, 2012 10:53 pm
by kinetosimpetus
Ok, so there're a couple things for v2.1.

Going to start a server now, not a dedi, but the same info.

Re: Rhen Var: Canyon 2.0

Posted: Mon Jul 02, 2012 12:19 am
by Twilight_Warrior
Maveritchell wrote:
kinetosimpetus wrote:
ARCTroopaNate wrote:Just killed Vader, game winning kill, he jumped into a turret. (Idiot)
Heh, yeah. I could make it impossible for the heros to enter vehicles, but that would be a gameplay change to the sides, which I decided to avoid in the stock eras.
SetClassProperty(herostring, NoEnterVehicles, 1)
SetClassProperty(gt_inf_kinetosimpetus, NoExcuses, 1)
I think he meant that he didn't want to affect stock gameplay, not that he would have to physically change the sides to accomplish it.

Re: Rhen Var: Canyon 2.0

Posted: Mon Jul 02, 2012 10:59 am
by kinetosimpetus
Any other feedback? More specific location on that tunnel piece the AI get stuck on?

Re: Rhen Var: Canyon 2.0

Posted: Mon Jul 02, 2012 3:46 pm
by Maveritchell
Twilight_Warrior wrote:
Maveritchell wrote:
kinetosimpetus wrote:
ARCTroopaNate wrote:Just killed Vader, game winning kill, he jumped into a turret. (Idiot)
Heh, yeah. I could make it impossible for the heros to enter vehicles, but that would be a gameplay change to the sides, which I decided to avoid in the stock eras.
SetClassProperty(herostring, NoEnterVehicles, 1)
SetClassProperty(gt_inf_kinetosimpetus, NoExcuses, 1)
I think he meant that he didn't want to affect stock gameplay, not that he would have to physically change the sides to accomplish it.
I figured if he's got heroes running around with stock sides, then he's already affected it. My misinterpretation(?) is based on that assumption.

Re: Rhen Var: Canyon 2.0.1

Posted: Wed Apr 10, 2013 9:57 am
by kinetosimpetus
Hidden/Spoiler:
About the sides, originally I changed the heroes a little to play better, but I decided I wanted the stock eras to use all stock compatible sides, and allow era mods to supply modded sides gameplay.
Version 2.0.1

Changes:
Bug Fixes (tunnel object that units couldn't walk over, floating cp's, turrets, and medical droids)
Added a moon to explain the lighting
Hidden/Spoiler:
Image
Quick question... is it possible to remove the lens flares?
Might be changing the moon yet, but besides that, if there aren't any significant gameplay bugs, it's the final version.

Dropbox

Re: Rhen Var: Canyon 2.0.1

Posted: Wed Apr 10, 2013 5:19 pm
by THEWULFMAN
I'm pretty sure it's possible to remove the lens flares, but I forget how. Instead you might want to use a glowing skydome object instead. ;o

Well beyond that, good work as always.

Re: Rhen Var: Canyon 2.0.1

Posted: Sat Apr 13, 2013 11:04 pm
by TWINKEYRUNAWAY
Dude, serious props for the rebel skin randimization. This makes battlefront a whole lot more interesting, I dont suppose such a feature could be made into a sides mod as well?(With randimized troopers in vanilla, it has a lot of potential).

The map itself is excellent, the luke skywalker's model is really well done. Hands down one of the the top Rhen Var maps.

Re: Rhen Var: Canyon 2.0.1

Posted: Sat Apr 13, 2013 11:45 pm
by kinetosimpetus
Thanks for the compliments. Are you thinking of doing a video review perhaps?

A custom user script could possibly randomize some rebel models in the vanilla game. The script would either have to know which set of skins is being loaded, (jungle, snow, desert, and also considering that the vanilla sides don't really use some of the jungle assets), or be able to try several without crashing. Off the top of my head, I'm not exactly sure how to do either of those...

Re: Rhen Var: Canyon 2.0.1

Posted: Sun Apr 14, 2013 2:00 pm
by TWINKEYRUNAWAY
Well since you asked, of course. I will make the time to do this next Saturday, is there anything specific you want me to address in this map?

Re: Rhen Var: Canyon 2.0.1

Posted: Sat May 18, 2013 1:34 pm
by kinetosimpetus
Hm, probably just the main features, random rebel skins, random starting positions, Dark Times II compatibility, and then whatever you feel like.

Has anyone found any major bugs, or is it ready to submit to SWBFFiles?

Re: Rhen Var: Canyon 2.0.1

Posted: Wed May 22, 2013 2:16 pm
by TWINKEYRUNAWAY
So far no glitches, also working on the video right now (should be up next week since college is over for me.) The only thing I though was a tiny tiny tiny bit odd was that there seemed to be this small transpareny part underone of the stair props.