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Oke ive made a map and it works BUT

Posted: Mon Jan 03, 2005 4:38 pm
by maxloef
My vehicles dont show up and there is a big black circle arroound me on the groumnd like in eddies sanus prime map

RE: Oke ive made a map and it works BUT

Posted: Mon Jan 03, 2005 5:05 pm
by Lord_Bandu
when in game try messing around with your Terrain Quality and Bumpmapping. A quick fix untill someone finds the root of the problem.

As for vehicles have you taken the -- away from your LUA 's (gcw and cw) on the approiate memorypool ( eg . for air vehicles ....the flyer pool and speederbikes ...the hover pool)

Posted: Mon Jan 03, 2005 5:14 pm
by maxloef
i didthe -- thing and still dont work and the qualitly of everythging here is on HIGH and no bumpmaps

Posted: Mon Jan 03, 2005 5:17 pm
by eddie
Black circle issue has been resolved. You did not read other postst ha!

Anyhow, let us say you based you map on TAT1 textures and colors. Your texture (tile 0; NoTexture) is send color. Take Tat1_dtail.tga (and option if it has), copy it to your world folder. Open Zero, Textures mode, click on tile 0 and in left down cornect under detail write Tat1_detail.tga. Munge and try with or without bumpmapping and it should work.

Posted: Mon Jan 03, 2005 5:29 pm
by maxloef
oke the terrain is normal now ive turned bumpmaps on BUT the vehicles wont work can anyone gave me a kinda small tutorial on how to add vehicles to maps

Posted: Tue Jan 04, 2005 6:59 am
by maxloef
it didmnt work
can anyone give me a preview of what the mission lua file would look like if i wanted the model frot the republic and cis landere and the maf and gunship in it

Posted: Tue Jan 04, 2005 1:55 pm
by maxloef
oke ive solved the black circle that flows ytyou when you walk on geonosis but when i make a new map with new texttures from naboo its back again AND I STILL CANT MAKE VEHICLES

Posted: Tue Jan 04, 2005 3:44 pm
by Saturn_V
Try this tutorial I did at the lucasarts forum

http://forums.lucasarts.com/thread.jspa?threadID=20399

If you follow it carefully, the vehicles will spawn.

**Please note, there is an error in step 8, the part that says

ClassCisAtk - type in cis-fly-droidfighter

should read

ClassCisAtk - type in cis_fly_droidfighter

Good luck

Posted: Tue Jan 04, 2005 4:57 pm
by maxloef
that helped alot it works but the sound ion < my spider droid does not work but on the aat they do work.

* this msg was edited for shouting.

Posted: Tue Jan 04, 2005 5:29 pm
by Saturn_V
Now, to get the Spider Droid sound, you need to call the sound from a level that already has the Spider Droid on it. Geonosis will suit your purpose, as that has the ATTE as well.

Edit your CW Era mission lua file. look for a line that reads

ReadDataFile("sound\\tat.lvl;tat1cw")

and change it to

ReadDataFile("sound\\geo.lvl;geo1cw")

This will tell the game to load in the sound for the Geonosis level instead of the Tatooine level (which is the default set-up for new maps).

Posted: Wed Jan 05, 2005 4:18 am
by maxloef
oke thats good BUT how do i get all the sounds for my ships cause i want the mtt and the aat siound too can you help me with that on amking my own sound pack thing