Alzoc 3 - Blizzard [Released!]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Alzoc 3 - Blizzard [Released!]

Post by GAB »

So here I am again, now to announce my new upcoming map. This map is going to take place on Alzoc 3, a frozen snowy planet. The map will feature some forests, a frozen lake that I'm still going to try to create and a sort of abandoned mining facility featuring some tunnels and some other cool stuff.

Here are some pictures showing a few parts of the map:
Hidden/Spoiler:
Image
Image
Image
Image
Image
If somebody wants to beta test it, I'd just like you to explain me how this betatesting thing works (since I am still a rookie at modding and I have no clue how people get maps to test :roll: :oops: )

BETATESTERS (no more spots left):
Fiodis
THEWULFMAN
agentsmith38
ARCTroopaNate
SpartanA259
Lephenix
Marth8880
Last edited by GAB on Sun Sep 16, 2012 5:01 pm, edited 9 times in total.
Executer94
Major
Major
Posts: 504
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Alzoc 3 - Blizzard

Post by Executer94 »

The atmosphere seems really great and the lights and effects are matching really well.
Keep it up :thumbs:
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Alzoc 3 - Blizzard

Post by The Nasal Abyss »

Great atmosphere. I like it quite a bit. Though the presence of stock assets disappoints me. Custom models would benefit this map greatly.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: Alzoc 3 - Blizzard

Post by ANDEWEGET »

Really like the atmosphere! Youve put a good use to stock assets, too. ;)
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Alzoc 3 - Blizzard

Post by Fiodis »

I love what you've done with the atmosphere, very nice.
The Nasal Abyss wrote:Though the presence of stock assets disappoints me. Custom models would benefit this map greatly.
I disagree; the Mygeeto buildings fit pretty well imho, and even the Endor tree doesn't seem terribly out-of-place (though maybe a slight reskin to add a touch of frost could go a long way). I lol'd when I realized that the Tatooine buildings actually don't stick out terribly, though again, a reskin might make them fit even better.

And I would love to beta. Different people have different ways of doing beta tests, but what seems to be most common is a private beta, where people sign up for a limited number of spots on a list, then the modder sends a PM to those people with the link to the beta download and a password, if the file is password-protected.

The beta testers then play through it a few times in different modes/eras and point out bugs to fix as well as general suggestions. It's a quite useful setup, usually.
Last edited by Fiodis on Sun Oct 09, 2011 3:44 pm, edited 1 time in total.
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Alzoc 3 - Blizzard

Post by SpartanA259 »

Wow like everyone else said the lighting and atmosphere are awesome and id like to beta test also. Looks pretty cool nice job. :thumbs:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Alzoc 3 - Blizzard

Post by THEWULFMAN »

Fiodis wrote:I love what you've done with the atmosphere, very nice.
The Nasal Abyss wrote:Though the presence of stock assets disappoints me. Custom models would benefit this map greatly.
I disagree; the Mygeeto buildings fit pretty well imho, and even the Endor tree doesn't seem terribly out-of-place (though maybe a slight reskin to add a touch of frost could go a long way). I lol'd when I realized that the Tatooine buildings actually don't stick out terribly, though again, a reskin might make them fit even better.

And I would love to beta. Different people have different ways of doing beta tests, but what seems to be most common is a private beta, where people sign up for a limited number of spots on a list, then the modder sends a PM to those people with the link to the beta download and a password, if the file is password-protected.

The beta testers then play through it a few times in different modes/eras and point out bugs to fix as well as general suggestions. It's a quite useful setup, usually.

I Concur. :plokoon:

The screenshots look quite promising.
Stock assets are fine as long as you give them a decent reskin. :wink: I would also like to beta. :)
User avatar
agentsmith38
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Thu May 27, 2010 9:47 am
Projects :: The Final Push Future - Omaha Beach
Games I'm Playing :: ArmA 2 OA
xbox live or psn: No gamertag set
Location: In the Trenches, getting ready to go over the top..

Re: Alzoc 3 - Blizzard

Post by agentsmith38 »

Very impressive work. Lovely atmosphere, GAB. I'd love to beta test your map.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Alzoc 3 - Blizzard

Post by GAB »

OK. I'd like to thank Fiodis for the definition of beta testing. So, now that I already know what it is, I'm looking for 5 beta testers.

Fiodis, THEWULFMAN and agentsmith38 are in, so I'm looking for 2 more...

And thanks for the positive comments guys.

EDIT: Sorry SpartanA259, I almost missed you :oops:
Last edited by GAB on Sun Oct 09, 2011 5:01 pm, edited 1 time in total.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Alzoc 3 - Blizzard

Post by ARCTroopaNate »

I'll Betatest. This map looks great! Love the atmosphere. IMO that's what really makes a map, the feel you get when playing it. Good job :thumbs:
User avatar
TheSelfDestroyer
Private Second Class
Posts: 64
Joined: Wed Sep 21, 2011 12:05 pm
Games I'm Playing :: BFII GTA SA
Location: Somewhere in the world fighting againts Barney and his friends...

Re: Alzoc 3 - Blizzard

Post by TheSelfDestroyer »

i would like to beta test too.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Alzoc 3 - Blizzard

Post by GAB »

OK! We got alll the beta tester spots filled :D

So the beta testers are:
Fiodis
THEWULFMAN
agentsmith38
ARCTroopaNate
TheSelfDestroyer (Replaced by Lephenix and Marth8880)
SpartanA259

So we are going for 6 beta testers :lol:
Anyway, thank you guys for the help. I will soon PM you with the link where you can get the map to test it. I just need to find out how/where i gonna put it on the internet... oh my
Last edited by GAB on Tue Jul 17, 2012 9:51 pm, edited 3 times in total.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Alzoc 3 - Blizzard

Post by CressAlbane »

AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Alzoc 3 - Blizzard

Post by AQT »

Absolutely stunning work, GAB. The screenshots look promising so far. I completely agree with ANDEWEGET and Fiodis on your use of stock assets.
Fiodis wrote:the Tatooine buildings actually don't stick out terribly, though again, a reskin might make them fit even better.
Agreed here. Perhaps you could reskin those buildings to fit the scheme of the Mygeeto, GAB? I think that could work out well.

Also, if you want to use them, bobfinkl released some snow-covered foliage textures here for the Endor flora.

One last suggestion: If you add glow to the street lamps depicted in the fifth screenshot, I think it could add more to the lonely Lion, the Witch, and the Warobe feeling that you have going on. :wink:
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Alzoc 3 - Blizzard

Post by Eaol »

Extremely original. I like it a lot.
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Re: Alzoc 3 - Blizzard

Post by EraOfDesann »

One of the best-looking maps I've seen in a while. Well done!
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Alzoc 3 - Blizzard

Post by The Nasal Abyss »

Fiodis wrote:I love what you've done with the atmosphere, very nice.
The Nasal Abyss wrote:Though the presence of stock assets disappoints me. Custom models would benefit this map greatly.
I disagree; the Mygeeto buildings fit pretty well imho, and even the Endor tree doesn't seem terribly out-of-place (though maybe a slight reskin to add a touch of frost could go a long way). I lol'd when I realized that the Tatooine buildings actually don't stick out terribly, though again, a reskin might make them fit even better.

And I would love to beta. Different people have different ways of doing beta tests, but what seems to be most common is a private beta, where people sign up for a limited number of spots on a list, then the modder sends a PM to those people with the link to the beta download and a password, if the file is password-protected.

The beta testers then play through it a few times in different modes/eras and point out bugs to fix as well as general suggestions. It's a quite useful setup, usually.
I didn't say that they didn't look good or didn't fit; I was simply trying to say that I am quite sick of seeing the same assets over and over again. I'm not going to hold the usage of stock assets against any maps though, I'm just tired of them.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Alzoc 3 - Blizzard

Post by Eggman »

I'll echo all the previous compliments - seriously, nice work! You really nailed the atmosphere. :thumbs:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Alzoc 3 - Blizzard

Post by Marth8880 »

This map looks beautiful! I'm sure you must have a unique ambient sound stream to go with the atmosphere...right?
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Alzoc 3 - Blizzard

Post by yuke5 »

I don't know if you have these ingame or not, but they seem pretty useful for something like this.

http://starwarsbattlefront.filefront.co ... ins;102007

However, I like the atmosphere. I just wanted help make it a little better.
Locked