SWBF wld to SWBF2= black texture? [Solved]

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Culvar
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SWBF wld to SWBF2= black texture? [Solved]

Post by Culvar »

I brought the SWBF1 bespin WLD, mshs, and odfs over to a SWBF2 world, opened it in SWBF2 Visualmunge. It worked fine, minus the fact that there were no textures! It works fine with individual models, is there anything else I should do?
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Re: SWBF wld to SWBF2= black texture?

Post by epm01 »

You only said .msh's and .odf's so I'm wondering if you remembered to also bring the .tga's. SWBF2 might not be able to support SWBF's textures but I'm not sure...
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Culvar
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Re: SWBF wld to SWBF2= black texture?

Post by Culvar »

The tgas were in the MSH folder, I might have to remove the read only.*goes to try*
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Re: SWBF wld to SWBF2= black texture?

Post by Penguin »

You have to take over the .tga files from the world folder and anything else related to the map if your porting it (like the .sky file etc) :wink:
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Re: SWBF wld to SWBF2= black texture?

Post by DarthD.U.C.K. »

did you also copy the .tga's from the folder that contains the worldfile to your folder?
they are the textures used for the ground

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Re: SWBF wld to SWBF2= black texture?

Post by Penguin »

DarthD.U.C.K. wrote:
@Penguin:what does that avatar mean? :P
It means yummeh cake =D
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Culvar
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Re: SWBF wld to SWBF2= black texture?

Post by Culvar »

Hmm, I still get a black texture in ZE. Works right in game so this can be locked.
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