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okay, well i got 2 problems :D

Posted: Wed Aug 01, 2007 5:09 pm
by GolfBulb
1: well i have gotten my CP to work finaly, but the locals are not spawning there here is my lua

SetTeamName (3, "Acklays")
AddUnitClass (3, "geo_inf_acklay", 10,15)
SetUnitCount (3, 15)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(3,DEF)

and 2: My vehicles are not spawning, here is the lua

function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_engineer",
"rep_inf_ep2_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep2_jettrooper",
"rep_hover_fightertank",
"rep_hero_macewindu",
"rep_hover_barcspeeder",
"rep_walk_atte")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_bdroid",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_magnaguard",
"cis_inf_officer",
"cis_inf_droideka",
"cis_inf_marine",
"cis_inf_pilot",
"cis_hero_countdooku",
"cis_walk_dwarfspider",
"cis_hover_gat",
"cis_hover_aat")

ReadDataFile("SIDE\\geo.lvl",
"geo_inf_acklay",
"gen_inf_geonosian")

ReadDataFile("dc:SIDE\\vehicles.lvl",
"cis_hover_gat",
"cis_walk_dwarfspider")

ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 400,
reinforcements = 700,
soldier = { "rep_inf_ep2_rifleman",60, 100},
assault = { "rep_inf_ep2_rocketeer",20, 25},
engineer = { "rep_inf_ep2_engineer",25, 30},
sniper = { "rep_inf_ep2_sniper",10, 16},
officer = {"rep_inf_ep3_officer",35, 40},
special = { "rep_inf_ep2_jettrooper",20, 25},

},
cis = {
team = CIS,
units = 400,
reinforcements = 650,
soldier = { "cis_inf_rifleman",40, 60},
assault = { "cis_inf_pilot",10, 20},
engineer = { "cis_inf_marine",15, 20},
sniper = { "cis_inf_sniper",15, 20},
officer = { "gen_inf_geonosian",4, 9},
special = { "cis_inf_droideka",5, 10},

}
}
SetTeamName (3, "Acklays")
AddUnitClass (3, "geo_inf_acklay", 10,15)
SetUnitCount (3, 15)
AddAIGoal(3, "Deathmatch", 100)
SetTeamAsEnemy(ATT,3)
SetTeamAsEnemy(3,ATT)
SetTeamAsEnemy(DEF,3)
SetTeamAsEnemy(3,DEF)


SetHeroClass(CIS, "cis_hero_countdooku")
SetHeroClass(REP, "rep_hero_macewindu")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 3) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 3) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("EntityWalker", 3)
SetMemoryPoolSize("CommandWalker", 4)
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:DDW\\DDW.lvl", "DDW_conquest")
ReadDataFile("dc:DDW\\DDW.lvl", "DDW_conquest")
SetDenseEnvironment("false")

Please tell me if something is wrong

Posted: Wed Aug 01, 2007 5:19 pm
by EGG_GUTS
1. Does you locals have spawn points?

2. Double check your vehicle spawns. And do you have regions?

Posted: Wed Aug 01, 2007 5:31 pm
by GolfBulb
EGG_GUTS wrote:1. Does you locals have spawn points?

2. Double check your vehicle spawns. And do you have regions?

1. My cp is workable, CIS have taken it, its the acklays that dotn spawn

2. you dont NEED regions, and if i need them here, I dont know how the work them wiht my spawn points, would it be like VEHICLE ID_capture??