several important questions!!??

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brokenshard_of_glass

several important questions!!??

Post by brokenshard_of_glass »

[statement] listed below are some questions that are needed by me.

[query] 1.) Is it possible to make a movable light that a unit could carry?
and if so how would one do this?

2.) could I make a flare type thing (as in a throwable light source)?

3.)how do you make tunnels in a map?

4.) how could I make a moving elevator or a cable car that could take units up a mountain?

5.) how would I make a building with five or six floors (like an office building) that could be destroyed along with an internal command post?
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DarthD.U.C.K.
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RE: several important questions!!??

Post by DarthD.U.C.K. »

oh many question!
1.) the carryable light could be an edited lightsaber(edit the odf), but its still a weapon...

3.) get hoth_bldg_tunnel_exit and place it into ZE, it is a terreaincutter, after the terraincutter you can put what you want, its like a entrance

4.) animate the objekt in ZE, dont ask how!

5.) make a new msh and a exp in XSI
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RE: several important questions!!??

Post by -_- »

3/4 of these things can be answered by using the search button.
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Post by ARC_Commander »

Hmm... a throwable flare, you say...

I've got a few ideas:

1. A mine that is thrown, doesn't explode and has a different geometry.

2, A grenade with an enhanced glow effect, a really long lifespan, and no explosion.

3. A grenade that emits light upon explosion. (Timebomb explosion with no damage or push, possibly?)

Someone more experienced may need to explain.
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Post by MercuryNoodles »

4) I think someone made an elevator a while back that you could look up in past threads. However, I believe it was done using lua and regions, so I hope you're not expecting an animated model like the cruiser doors in the space maps. It's more realistic, but it'd probably be less work to make a looping animation for an object, which you can do in ZE.
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Post by DeathRow »

About the Elevator, someone is working on one: http://www.gametoast.com/index.php?name ... pic&t=9890
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