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Laser Texture Problem
Posted: Thu Jun 18, 2009 10:34 am
by carfanaticphil
When I shoot on my map, the lasers just come out as big blue squares. Is this to do with the Alpha channel? I have the laser texture in the effects folder. How do I fix this?
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 10:43 am
by Deviss
carfanaticphil wrote:When I shoot on my map, the lasers just come out as big blue squares. Is this to do with the Alpha channel? I have the laser texture in the effects folder. How do I fix this?
what laser do you use? new_blue ?
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 10:44 am
by carfanaticphil
from the bfx assets, com_sfx_laser_blue
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 10:45 am
by 501st_commander
the bfx assets lazer is square
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 10:47 am
by Deviss
carfanaticphil wrote:from the bfx assets, com_sfx_laser_blue
are you sure? i believe is cmm_sfx_laser_blue, and yes i have the same problem with that texture and the new_blue, so i use the original laser texture and change his saturation modifing this lines:
LaserGlowColor = "0 0 255 255"
LightColor = "0 0 255 255"
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 4:41 pm
by carfanaticphil
I tried that, still doesnt work

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 4:49 pm
by Deviss
carfanaticphil wrote:I tried that, still doesnt work

so i suggest use these lines in you _ord.odf
LaserTexture = "com_sfx_laser_blue"
LaserGlowColor = "0 0 255 255"
LightColor = "0 0 255 255"
LightRadius = "5.0"
this work fine for me

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 4:56 pm
by carfanaticphil
I did exactly that, but still that same old big blue square

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:05 pm
by Deviss
carfanaticphil wrote:I did exactly that, but still that same old big blue square

are you using an award weapon??
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:06 pm
by carfanaticphil
Nope, I'm using the blue laser for the dc-17 sniper and the dc-15a rifle
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:08 pm
by Deviss
carfanaticphil wrote:Nope, I'm using the blue laser for the dc-17 sniper and the dc-15a rifle
did you try using other laser texture and laserglowcolor??
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:09 pm
by carfanaticphil
nope, will do
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:11 pm
by Deviss
carfanaticphil wrote:nope, will do
so please try it, i wait for good news

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:26 pm
by carfanaticphil
okay I tried purple, i put the laser effect in the effect folder, i changed all the .ords to have that effect, changed all the numbers to purple, but it's exactly the same as before, except the square is now purple

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:30 pm
by Deviss
carfanaticphil wrote:okay I tried purple, i put the laser effect in the effect folder, i changed all the .ords to have that effect, changed all the numbers to purple, but it's exactly the same as before, except the square is now purple

so i don't so sorry

, did you use the purple laser from BFX assets??
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:33 pm
by carfanaticphil
nah I used the one from the convo pack infantry assets (jed side)
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:35 pm
by Deviss
carfanaticphil wrote:nah I used the one from the convo pack infantry assets (jed side)
i suggest use laser from original assets

Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:39 pm
by carfanaticphil
from where? the mod tools?
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 5:50 pm
by Deviss
carfanaticphil wrote:from where? the mod tools?
yes mod tools assets
Re: Laser Texture Problem
Posted: Thu Jun 18, 2009 8:12 pm
by FragMe!
I have had similar things happen.
Have you changed lighting settings and or added lights to your map in ZE?
What are your in game lighting setting at? Turn off light bloom, and lighting level to medium.
Does that get rid of the squares?
If it does then we suffer from the same problem but I haven't quite figured it out yet
