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Custom map soundtracks

Posted: Wed Jun 07, 2006 2:43 am
by Koolaid7g
I'm looking into compiling some of the shipped in-game music tracks together into one sound file. For example, I'd be taking duel of the fates (from Darth Maul's files), the 'taking back theed' music (from a shipped level), another file from another shipped level, and so on and so forth. In the end I'd be taking individual tracks from a variety of places and putting them together for a total Ep. 1 Theed experience. I've located the sound track files (i think) under data-sound-worlds and looks like this:

SegmentList()
{
Segment("RepFel01_Act02_lp", 1.0, 0.0, 0.0);
Segment("RepFel01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepKam01_Amb01_lp", 1.0, 0.0, 0.0);
Segment("CISGen_ImmVict01_lp", 1.0, 0.0, 0.0);
Segment("CISGeo01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepUta01_Amb02_lp", 1.0, 0.0, 0.0);
Segment("RepThe01_Amb01_lp", 1.0, 0.0, 0.0);

My question is this: When I finally find said music tracks and insert them in the above locations, how do I get them into my custom level? Does anyone know which tracks go with which code, or what the 1.0 0.0, etc stand for?

RE: Custom map soundtracks

Posted: Wed Jun 07, 2006 10:05 am
by darthpingu
It's in the script.
What about copying the text from one file and insert it in another file, then take another file(snd ofcourse!), and insert in the same file?
How to do it? I think u could remove the end and the beginning(just rename and BU the file to txt) that matches in all of the files and paste the rest where the ending of the non-matching in the file is. Hard to explain, I've neither ever tried, just an idea.

Posted: Thu Jun 08, 2006 12:25 am
by Koolaid7g
so where would i place the completed file once its done?

Posted: Thu Jun 08, 2006 2:27 pm
by darthpingu
In one of the "soundtracks"