Custom map soundtracks
Posted: Wed Jun 07, 2006 2:43 am
I'm looking into compiling some of the shipped in-game music tracks together into one sound file. For example, I'd be taking duel of the fates (from Darth Maul's files), the 'taking back theed' music (from a shipped level), another file from another shipped level, and so on and so forth. In the end I'd be taking individual tracks from a variety of places and putting them together for a total Ep. 1 Theed experience. I've located the sound track files (i think) under data-sound-worlds and looks like this:
SegmentList()
{
Segment("RepFel01_Act02_lp", 1.0, 0.0, 0.0);
Segment("RepFel01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepKam01_Amb01_lp", 1.0, 0.0, 0.0);
Segment("CISGen_ImmVict01_lp", 1.0, 0.0, 0.0);
Segment("CISGeo01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepUta01_Amb02_lp", 1.0, 0.0, 0.0);
Segment("RepThe01_Amb01_lp", 1.0, 0.0, 0.0);
My question is this: When I finally find said music tracks and insert them in the above locations, how do I get them into my custom level? Does anyone know which tracks go with which code, or what the 1.0 0.0, etc stand for?
SegmentList()
{
Segment("RepFel01_Act02_lp", 1.0, 0.0, 0.0);
Segment("RepFel01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepKam01_Amb01_lp", 1.0, 0.0, 0.0);
Segment("CISGen_ImmVict01_lp", 1.0, 0.0, 0.0);
Segment("CISGeo01_Act01_lp", 1.0, 0.0, 0.0);
Segment("RepUta01_Amb02_lp", 1.0, 0.0, 0.0);
Segment("RepThe01_Amb01_lp", 1.0, 0.0, 0.0);
My question is this: When I finally find said music tracks and insert them in the above locations, how do I get them into my custom level? Does anyone know which tracks go with which code, or what the 1.0 0.0, etc stand for?