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Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Fri Aug 28, 2009 10:18 pm
by MetalcoreRancor
I think this is the current one, outdated as is.
http://www.filefront.com/14276793/Zombi ... -Beta.zip/

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Sat Aug 29, 2009 12:21 am
by Darth_Squoobus
After a certain point all the zombies stopped attacking. Even the infamous Big Red would just hop up and stand over me. And I didn't even die. They just stood there.

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Sun Aug 30, 2009 1:35 am
by MetalcoreRancor
http://www.xfire.com/video/124e87/

Force Destruction Finale form

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Sun Aug 30, 2009 8:12 am
by mswf
Looks impressive, though I think that the explosion effect really needs some work/scaling up.

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Mon Aug 31, 2009 7:55 pm
by General_Nate
Way cool! But yeah, it needs a bigger explosion.

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Tue Sep 01, 2009 10:33 am
by MetalcoreRancor

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Tue Sep 01, 2009 4:10 pm
by General_Nate
<Evil grin here> Much better! :lol:

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Wed Sep 02, 2009 1:21 am
by MetalcoreRancor
So, I have a question for everyone who follows this heroes project for the map.

Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Wed Sep 02, 2009 8:58 am
by General_Nate
MetalcoreRancor wrote:So, I have a question for everyone who follows this heroes project for the map.

Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
I think you have enough here. Go and work on other things. :wink:

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Wed Sep 02, 2009 3:25 pm
by destructo_bot
General_Nate wrote:
MetalcoreRancor wrote:So, I have a question for everyone who follows this heroes project for the map.

Is there enough power content here to satisfy everyone or should I continue to make more powers like you've recently seen, inventive and fun powers that are more about visuals and evasion rather than spamming attacks to block them, or keep the content as is and work on other stuff?
I think you have enough here. Go and work on other things. :wink:
QFT

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Wed Sep 02, 2009 4:10 pm
by The_Emperor
Aye, you've got a lot of nifty powers already, I'd say it's enough. I'd love to see some other stuff :D I'm sure it'll be good

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Sep 03, 2009 6:05 am
by Broken_box
Rancor, the powers are dandy, I wouldn't be able to deal with many more being in one map.

more powers mean that there could always be one extra thing to exploit by players, or that might tip the balance one way or another more than anticipated, so it would end up getting really complicated if there were many more.

keep what powers are already there, but I personally do not desire any more,

I'd prefer to see you keep working and polishing like you've been doing (like making bigger rocks with bigger explosions to make it fairer/prettier) and working on whatever remains to be done, I look forward to seeing this all done as a whole, I don't mean to sound nasty, but be careful not to dwell on what force powers there are and what needs doing to them, that way madness lies :P

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Sep 03, 2009 12:54 pm
by MetalcoreRancor
Alright. I've decided to do finishing touches to the weapons of the Zombie mode next. But, you will see my creative new power system emerge in this mode too ^__^

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Sep 03, 2009 5:24 pm
by Broken_box
last time you used your "creative powers" I got bantha fodder :cry:

I'm looking forward to those being put to use in a way which doesn't involve me dying.

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Wed Sep 09, 2009 12:24 am
by theITfactor
Nice work Rancor :) I'm as good as dead until Winter Break :lol: The map will get finished though eventually, I never leave a project unfinished ;)

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Dec 10, 2009 2:42 pm
by MetalcoreRancor
Image

Yup. It's back...

Image

D.U.C.K's new house.
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
They leap. They attack.

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Dec 10, 2009 3:26 pm
by Broken_box
wahey! it's going again!

nice update :D

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Dec 10, 2009 4:13 pm
by RED51
So you just come right out of the blue, and act like nothing has happened :roll: , jk, nice update!

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Dec 10, 2009 5:38 pm
by B-1Burt
Yeah, the oringinal melee the zombies game mode, not L4D2.(<Still a good game though.)

Re: Games Complex - theITfactor's final map - updates pg. 12-15

Posted: Thu Dec 10, 2009 9:27 pm
by Blade117
:eek: :eek: :eek:

That is all I can say. This looks amazing. However, I mmam unable to find a current download link. Help please?