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Re: Mass Effect: Unification (build 20121001.2343)

Posted: Thu Nov 15, 2012 7:52 am
by CressAlbane
Neat model! Seems like some of the best work from the ME:U team yet.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Thu Nov 15, 2012 4:41 pm
by yuke5
Whoa! So you're going to be giving some maps a Mass Effect makeover? (I'm assuming the red light was intentional, like warning/emergency lights. It also looked like the screens were glowing. Am I taking too much from the image?)

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Thu Nov 15, 2012 6:25 pm
by THEWULFMAN
You pretty much nailed it. We'll make it look even better later on, this was more temporary. I also have something planned for Coruscant, if I can get my modding files back.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Thu Nov 15, 2012 6:43 pm
by yuke5
What is probably impossible, but would be very cool, would be if the red late could be pulsating, you know, go on and off. I'm pretty sure you can't do that when editing the lighting of a map, only through props.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 3:02 am
by Marth8880
Oh, yeah, no, we're adding more than just extra/modified lighting; basically the place is going to look similar to the Normandy SR-1 under attack. But yes, we have already thought about and are already adding pulsating lights and whatnot. ;)


"We are Geth."
Anyway, in the words of The Nose Hole, "TEH GETH":

Geth Trooper:
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Geth Rocket Trooper:
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Geth Sniper:
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Geth Machinist:
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Geth Hunter:
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Geth Shock Trooper:
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Geth Destroyer:
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Geth Juggernaut:
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Sniper-Juggernaut-Hunter size comparison:
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Machinist-Juggernaut size comparison:
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Also the Phantom lol:
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Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 3:07 am
by THEWULFMAN
They look nominal.
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In all seriousness the mod now is starting to look pretty Diet Dr. Pepper good and solid, due to no small part of TNA's. Considering he's doing like all the unit models. Lol.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 3:39 am
by yuke5
That juggernaut sure looks intimidating. Nice work Marth and TNA!

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 3:49 am
by The Nasal Abyss
"The nose hole"

I don't think that......... Nevermind. (Hole isn't deep enough, should have substituted "void")

Why am I discussing my name again? Ugh. It's late. To stay on topic; Mass Effect is cool.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 5:28 am
by Dreadnot9
I've really got to say, this mod is shaping up to be the next best thing since sliced bread (sliced bread being The Dark Times II). Great work WULF, Marth, TNA and all those involved.
The phantom is by far your best character modeling work so far.
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I hate to ask for a release date, but do you guys have a rough estimate? If that estimate is "when it's done" then so be it.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 7:24 am
by THEWULFMAN
We're pushing to release the 1.0 (which isn't going to contain everything we have showcased with it not all being done) before the world ends.

Take from that what you will.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 10:27 am
by Fiodis
...December 21st, then? :)

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 10:51 am
by THEWULFMAN
That's the plan.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 10:55 am
by Zapattack1234
Wow so we will have a whole 3 days to play it before we all die! :funny2:

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Fri Nov 23, 2012 12:06 pm
by THEWULFMAN
Yes my merry brethren. Drink, eat, sleep, and play Unification in our last moments! :runaway:

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Mon Nov 26, 2012 10:06 pm
by Marth8880
Playthrough of the Tantive IV revamp:

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Re: Mass Effect: Unification (build 20121001.2343)

Posted: Mon Nov 26, 2012 10:14 pm
by Zapattack1234
That looks great! Can't wait until i only have 3 days left to live before the end of the world :funny2:

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Mon Nov 26, 2012 10:26 pm
by yuke5
That. Was. Awesome.

I barely even recognized it as the stock map. Excellent work, as always.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Mon Nov 26, 2012 10:40 pm
by Dreadnot9
The sounds on that map were perfection. Possibly the best sound work I've seen in a mod ever. Gameplay looked great, I really enjoy the Mass Effect-esque camera angle, it adds to the atmosphere more than you'd think it would.
Overall I can say this mod might be the best gift I get for christmas this year, keep up the great work :thumbs:

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Tue Nov 27, 2012 3:43 am
by THEWULFMAN
re:Release date.

Unfortunately we're pushing that back to an early January release because Marth is going to be out of town for a couple weeks straddling the original intended release date.

With that being after the end of the world let's hope you have your ticket to an underground Vault. Just don't go to Vault 106.

Re: Mass Effect: Unification (build 20121001.2343)

Posted: Tue Nov 27, 2012 3:54 am
by Marth8880
THEWULFMAN wrote:an early January release
No worries, though, everyone, it'll only be like the 25th of that month.
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It'll be like the 5th.